Designing and Assessing a Virtual Reality Simulation to Build Resilience to Street Harassment
Crescent Jicol, Julia Feltham, Jinha Yoon, Michael J. Proulx, Eamonn O'Neill, Christof Lutteroth
Abstract
Street harassment is a widespread problem that can constrain people’s freedom to enjoy public spaces safely, along with many other negative psychological impacts. However, very little research has looked at how immersive technology can help in addressing it. We conducted three studies to investigate the design decisions, ethical issues and efficacy of an immersive simulation of street harassment: an online design study (n=20), an interview study with experts working in the area (n=9), and a comparative lab study investigating design, ethics and efficacy (n=44). Our results deepen understanding of the design decisions that contribute to a realistic psychological experience, such as the effects of screen-based video vs passive VR vs interactive VR. They also highlight important ethical issues such as traumatisation and potential for victim blaming, and how they can be approached in an ethical manner. Finally, they provide insights into efficacy in terms of perceived usefulness, competence and empathy.
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Install the CLIlune papers fulltext d60904a2-5072-4ad8-8f64-fd102dd6f093Cited by top-tier papers5
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