How Harassment Shapes Self-Perception and Well-Being in Social VR: Evidence from a Controlled Lab Study
Jonathan Tschanter, Christian Merz, Carolin Wienrich, Marc Erich Latoschik
Abstract
Social Virtual Reality (SVR) allows users to meet and build relationships through embodied avatars and real-time interaction in virtual spaces. While embodiment can strengthen social connections and presence, it can also intensify negative encounters, making SVR particularly vulnerable to harassment. Despite frequent reports of verbal, visual, and "physical" violations in SVR, little is known about how harassment reshapes users' self-perception, including their sense of embodiment, self-identification, closeness, and avatar customization preferences. We conducted a controlled experiment with 52 participants who experienced either a neutral or a harassment condition in a scenario modeled after real SVR incidents. Participants perceived the harassing peer as significantly more negative, annoying, and disturbing than the neutral peer. Contrary to prior reports, harassment did not significantly affect well-being measures, including emotional state, self-esteem, and physiological arousal, within this controlled scenario. However, participants reported stronger bodily change, attributed more of their own attitudes and emotions to their avatars, and increased interpersonal distance when personal space was invaded. Self-reported coping strategies included ignoring, stepping back, using humor, and retaliating. Notably, avatar customization preferences shifted across conditions. Participants in the neutral condition favored personalized avatars, whereas those in the harassment condition more frequently preferred anonymity in public spaces. Together, these findings demonstrate that harassment in SVR not only exploits embodiment but also reshapes self-perception. We further contribute methodological insights into how harassment can be ethically and reproducibly studied in controlled SVR-like experiments.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get 75bf8e26-9255-4eaf-befe-72bd38600227Related papers
- Influence of Haptic Feedback on Perception of Threat and Peripersonal Space in Social VRVojtech Smekal, Jeanne Hecquard, Sophie Kühne, Nicole Occidental et al.IEEE VR 2025 · 9 citations
- The Impact of Embodiment and Avatar Sizing on Personal Space in Immersive Virtual EnvironmentsLauren E. Buck, Soumyajit Chakraborty, Bobby BodenheimerIEEE VR 2022 · 36 citations
- Does Who You Are or Appear to Be Matter?: Understanding Identity-Based Harassment in Social VR Through the Lens of (Mis)Perceived Identity RevelationKelsea Schulenberg, Guo Freeman, Lingyuan Li, Bart Piet KnijnenburgCSCW 2024 · 23 citations
- Disturbing the Peace: Experiencing and Mitigating Emerging Harassment in Social Virtual RealityGuo Freeman, Samaneh Zamanifard, Divine Maloney, Dane AcenaCSCW 2022 · 163 citations
- "I Have Abused Someone Who Abused Me": Understanding People Who Have Experienced Both Sides of Harassment Accusations in Social VRGuo Freeman, Lingyuan Li, Kelsea SchulenbergCSCW 2025 · 8 citations
