Lune

EMNLP2023Top-tier venue

clembench: Using Game Play to Evaluate Chat-Optimized Language Models as Conversational Agents

Kranti Chalamalasetti, Jana Götze, Sherzod Hakimov, Brielen Madureira, Philipp Sadler, David Schlangen

2023Year
6Citations
4Top-tier citations

Abstract

Recent work has proposed a methodology for the systematic evaluation of "Situated Language Understanding Agents"-agents that operate in rich linguistic and non-linguistic contexts-through testing them in carefully constructed interactive settings. Other recent work has argued that Large Language Models (LLMs), if suitably set up, can be understood as (simulators of) such agents. A connection suggests itself, which this paper explores: Can LLMs be evaluated meaningfully by exposing them to constrained game-like settings that are built to challenge specific capabilities? As a proof of concept, this paper investigates five interaction settings, showing that current chatoptimised LLMs are, to an extent, capable of following game-play instructions. Both this capability and the quality of the game play, measured by how well the objectives of the different games are met, follows the development cycle, with newer models generally performing better. The metrics even for the comparatively simple example games are far from being saturated, suggesting that the proposed instrument will remain to have diagnostic value. Our general framework for implementing and evaluating games with LLMs is available at https://github.com/clembench .

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext d2a274ac-5425-4e2c-98fc-7342b77f2794

Cited by top-tier papers4

Ask how each one uses it

Builds on5

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines