"Grab the Chat and Stick It to My Wall": Understanding How Social VR Streamers Bridge Immersive VR Experiences with Streaming Audiences Outside VR
Yang Hu, Guo Freeman, Ruchi Panchanadikar
Abstract
Social VR platforms are increasingly transforming online social spaces by enhancing embodied and immersive social interactions within VR. However, how social VR users also share their activities outside the social VR platform, such as on 2D live streaming platforms, is an increasingly popular yet understudied phenomenon that blends social VR and live streaming research. Through 17 interviews with experienced social VR streamers, we unpack social VR streamers’ innovative strategies to further blur the boundary between VR and non-VR spaces to engage their audiences and potential limitations of their strategies. We add new insights into how social VR streamers transcend traditional 2D streamer-audience engagement, which also extend our current understandings of cross-reality interactions. Grounded in these insights, we propose design implications to better support more complicated cross-reality dynamics in social VR streaming while mitigating potential tensions, in hopes of achieving more inclusive, engaging, and secure cross-reality environments in the future.
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Cited by top-tier papers3
- From One World to Another: Interfaces for Efficiently Transitioning Between Virtual EnvironmentsMatt Gottsacker, Yahya Hmaiti, Mykola Maslych, Hiroshi Furuya et al.CHI 2026 · 2 citations
- Beyond a Conventional Chatbot: How AI Streamers Transcend Live Streaming Experiences from Viewers' PerspectivesYang Hu, Guo FreemanCHI 2026 · 2 citations
- Stories for I, They and You: Exploring In-situ Virtual Camera Setups for Live Streaming in Virtual RealityLiwei Wu, Zachary McKendrick, Jian ZhaoCHI 2026 · 1 citation
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