Lune

CHI2026Top-tier venue

Stories for I, They and You: Exploring In-situ Virtual Camera Setups for Live Streaming in Virtual Reality

Liwei Wu, Zachary McKendrick, Jian Zhao

2026Year
1Citations

Abstract

Virtual reality live streaming (VR streaming) is becoming increasingly popular as an entertainment medium, but its unique aspects of virtual camera usage remain underexplored. This paper presents a two-phase study investigating how VR streamers currently use virtual cameras to create engaging content for viewers on 2D displays. We first analyzed 8 popular Twitch streamers’ videos totaling 2625 minutes to identify common virtual camera usage. Then, we interviewed 10 media experts all with about 10+ years of professional experience to derive design considerations for VR streamers and design implications for future developers. We also proposed the Immersion Triangle, a conceptual framework to analyze and explore the concept of immersion within VR streaming context. Our findings highlight VR streaming as a novel mass media format that can offer new perspectives on both VR and live streaming. This study also suggests opportunities for future research to enhance interactions between streamers and their viewers.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

Builds on17

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines