Do You Feel Like Passing Through Walls?: Effect of Self-Avatar Appearance on Facilitating Realistic Behavior in Virtual Environments
Nami Ogawa, Takuji Narumi, Hideaki Kuzuoka, Michitaka Hirose
Abstract
Preventing users from walking through virtual boundaries (e.g., walls) is an important issue to be addressed in room-scale virtual environments (VEs), considering the safety and design limitations. Sensory feedback from wall collisions has been shown to be effective; however, it can disrupt the immersion. We assumed that a greater sense of presence would discourage users from walking through walls and conducted a two-factor between-subjects experiment (N = 92) that controls the anthropomorphism (realistic or abstract) and visibility (full-body or hand-only) of self-avatars. We analyzed the participants' behaviors and the moment they first penetrated the wall in game-like VEs that gradually instigated participants to penetrate the walls. The results showed that the realistic full-body self-avatar was the most effective for discouraging the participants from penetrating the walls. Furthermore, the participants with lower presence tended to walk through the walls sooner. This study can contribute to applications that require realistic user responses in VEs.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get c2e10a07-952d-480c-bd35-7eadccbcb092Cited by top-tier papers7
- Animation Fidelity in Self-Avatars: Impact on User Performance and Sense of AgencyHaoran Yun, Jose Luis Ponton, Carlos Andújar, Nuria PelechanoIEEE VR 2023 · 25 citations
- MobileGravity: Mobile Simulation of a High Range of Weight in Virtual RealityAlexander Kalus, Johannes Klein, Tien-Julian Ho, Lee-Ann Seegets et al.CHI 2024 · 18 citations
- Was it Real or Virtual? Confirming the Occurrence and Explaining Causes of Memory Source Confusion between Reality and Virtual RealityElise Bonnail, Julian Frommel, Eric Lecolinet, Samuel Huron et al.CHI 2024 · 14 citations
- SRL Proxemics: Spatial Guidelines for Supernumerary Robotic Limbs in Near-Body InteractionsHongyu Zhou, Chia-An Fan, Yihao Dong, Shuto Takashita et al.CHI 2026 · 2 citations
- Unbounded: Object-Boundary Interaction in Mixed RealityZhuoyue Lyu, Per Ola KristenssonCHI 2026 · 2 citations
Related papers
- Exploring the Role of Expected Collision Feedback in Crowded Virtual EnvironmentsHaoran Yun, Jose Luis Ponton, Alejandro Beacco, Carlos Andújar et al.IEEE VR 2024 · 7 citations
- How your Physical Environment Affects Spatial Presence in Virtual RealityThomas Van Gemert, Jarrod Knibbe, Eduardo VellosoCHI 2025 · 5 citations
- Comparative Evaluation of Viewing and Self-Representation on Passability Affordances to a Realistic Sliding Doorway in Real and Immersive Virtual EnvironmentsAyush Bhargava, Hannah Solini, Kathryn M. Lucaites, Jeffrey W. Bertrand et al.IEEE VR 2020 · 5 citations
- Empirically Evaluating the Effects of Eye Height and Self-Avatars on Dynamic Passability Affordances in Virtual RealityAyush Bhargava, Roshan Venkatakrishnan, Rohith Venkatakrishnan, Hannah Solini et al.IEEE VR 2023 · 7 citations
- Embodying Physics-Aware Avatars in Virtual RealityYujie Tao, Cheng Yao Wang, Andrew D. Wilson, Eyal Ofek et al.CHI 2023 · 28 citations
