Lune

IEEE VR2020Top-tier venue

Comparative Evaluation of Viewing and Self-Representation on Passability Affordances to a Realistic Sliding Doorway in Real and Immersive Virtual Environments

Ayush Bhargava, Hannah Solini, Kathryn M. Lucaites, Jeffrey W. Bertrand, Andrew C. Robb, Christopher C. Pagano, Sabarish V. Babu

2020Year
5Citations
1Top-tier citations

Abstract

As Virtual Reality (VR) devices become more accessible, a multitude of VR applications engage users in highly immersive virtual environments that feature realistic graphics, real-life scenarios, and self-avatars. Many of these simulations require users to make spontaneous affordance judgments such as stepping over obstacles, passing through gaps, etc. which are shown to be affected by the nature of our self-representation in the virtual world. As the technology for creating self-avatars becomes more widely available, it is important to explore how various affordance judgments are affected by the presence of self-avatars. In this work, we investigate the effects of body-scaled self-avatars on the affordance of passability in a natural setting. We implemented a gender-matched body-scaled self-avatar using HTC Vive trackers and evaluated how passability judgments for a sliding doorway in VR, with and without an avatar, compared to the real world judgments. The results suggest that passability judgments are more conservative in VR as compared to the real world. However, the presence of a self-avatar does not significantly affect passability judgments made in VR. This does not align with previous findings which show that having a self-avatar improves judgments and estimates.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

Cited by top-tier papers1

Ask how each one uses it

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines