Make-It-Animatable: An Efficient Framework for Authoring Animation-Ready 3D Characters
Zhiyang Guo, Jinxu Xiang, Kai Ma, Wengang Zhou, Houqiang Li, Ran Zhang
2025Year
11Top-tier citations
Abstract
Novel Animations Zoo of Wild Animatables Figure 1. Given a 3D character represented by mesh or 3D Gaussian Splats with arbitrary pose and shape, our framework can produce high-quality results of rigging, skinning, and pose resetting for it within one second. The output 3D model is fully animatable with a fine-grained skeleton and optional bone topology of extra body structures.
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Install the CLIlune papers fulltext c1e0b7e5-2dac-482d-9a80-183908aa04e4Cited by top-tier papers11
- Puppeteer: Rig and Animate Your 3D ModelsChaoyue Song, Xiu Li, Fan Yang, Zhongcong Xu et al.NeurIPS 2025 · 48 citations
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- Animator-Centric Skeleton Generation on Objects with Fine-Grained DetailsMingze Sun, Cheng Zeng, Jiansong Pei, Junhao Chen et al.CVPR 2026 · 10 citations
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- 3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion ModelsBiao Zhang, Jiapeng Tang, Matthias Nießner, Peter WonkaSIGGRAPH 2023 · 172 citations
- RigNet: neural rigging for articulated charactersZhan Xu, Yang Zhou, Evangelos Kalogerakis, Chris Landreth et al.SIGGRAPH 2020 · 127 citations
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