Animator-Centric Skeleton Generation on Objects with Fine-Grained Details
Mingze Sun, Cheng Zeng, Jiansong Pei, Junhao Chen, Chaoyue Song, Shaohui Wang, Tianyuan Chang, Bin Huang, Zijiao Zeng, Ruqi Huang
Abstract
Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models and offer minimal controllability, creating a major bottleneck for real-world animation workflows. To address this, we propose an animator-centric SG framework that achieves high-quality skeleton prediction on complex inputs while providing intuitive control handles. Our contributions are threefold. First, we curate a large-scale dataset of 82,633 rigged meshes with diverse and complicated structures. Second, we introduce a novel semantic-aware tokenization scheme for auto-regressive modeling. This scheme effectively complements purely geometric prior methods by subdividing bones into semantically meaningful groups, thereby enhancing robustness to structural complexity and enabling a key control mechanism. Third, we design a learnable density interval module that allows animators to exert soft, direct control over bone density. Extensive experiments demonstrate that our framework not only generates high-quality skeletons for challenging inputs but also successfully fulfills two critical requirements from professional animators.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Builds on17
- Generative Pretraining From PixelsMark Chen, Alec Radford, Rewon Child, Jeffrey Wu et al.ICML 2020 · 1,773 citations
- VideoPoet: A Large Language Model for Zero-Shot Video GenerationDan Kondratyuk, Lijun Yu, Xiuye Gu, José Lezama et al.ICML 2024 · 464 citations
- Michelangelo: Conditional 3D Shape Generation based on Shape-Image-Text Aligned Latent RepresentationZibo Zhao, Wen Liu, Xin Chen, Xianfang Zeng et al.NeurIPS 2023 · 279 citations
- RigNet: neural rigging for articulated charactersZhan Xu, Yang Zhou, Evangelos Kalogerakis, Chris Landreth et al.SIGGRAPH 2020 · 127 citations
- MeshXL: Neural Coordinate Field for Generative 3D Foundation ModelsSijin Chen, Xin Chen, Anqi Pang, Xianfang Zeng et al.NeurIPS 2024 · 125 citations
Related papers
- One Model to Rig Them All: Diverse Skeleton Rigging with UniRigJia-Peng Zhang, Cheng-Feng Pu, Meng-Hao Guo, Yan-Pei Cao et al.SIGGRAPH 2025 · 10 citations
- Puppeteer: Rig and Animate Your 3D ModelsChaoyue Song, Xiu Li, Fan Yang, Zhongcong Xu et al.NeurIPS 2025 · 48 citations
- HumanRig: Learning Automatic Rigging for Humanoid Character in a Large Scale DatasetZedong Chu, Feng Xiong, Meiduo Liu, Jinzhi Zhang et al.CVPR 2025
- SKDream: Controllable Multi-view and 3D Generation with Arbitrary SkeletonsYuanyou Xu, Zongxin Yang, Yi YangCVPR 2025
- ARMO: Autoregressive Rigging for Multi-Category ObjectsMingze Sun, Shiwei Mao, Keyi Chen, Yurun Chen et al.ICCV 2025 · 3 citations
