Modular Multiplayer: Segmenting Gameplay into Autonomous Modules to Enable Catered Multiplayer Experiences
David Gonçalves, João Cadete Nunes Godinho, Pedro Trindade, João Guerreiro, Tiago Guerreiro, André Rodrigues
Abstract
Fig. 1. Design structure of our modular game prototype. Two radically asymmetric gameplay modules (slasher and farming) offer players the choice to engage with their preferred playstyle (thrilling or calm). As players play these modules, they send additional enemy troops to a third module (tower-defense), where both players compete for the highest score by defending their base.
Groups who play digital games together often have mixed motivations and preferences. Still, personalization in these experiences is typically limited to minor gameplay choices, such as character abilities or equipment, built on top of a common mechanical base and aesthetic. In this work, we explore a modular game design approach that enables players to engage in fundamentally distinct, yet interconnected, gameplay loops, each tailored to unique play styles. We developed a proof-of-concept prototype and conducted a mixed-methods study with 32 gamers and two game developers to examine the benefits, limitations, and concerns around this type of design. Our findings suggest modular multiplayer games can be highly flexible to accommodate group and individual differences across time, but often at the cost of a cohesive shared experience. Despite this trade-off, participants identified promising opportunities, including broader audience reach and increased
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