The Trick is to Stay Behind?: Defining and Exploring the Design Space of Player Balancing Mechanics
David Gonçalves, Daniel Barros, Pedro Pais, João Guerreiro, Tiago João Guerreiro, André Rodrigues
Abstract
In multiplayer gaming, skill disparity can lead to frustrating and excluding experiences. Balancing approaches exist to level the playing field (e.g., providing aim assistance to low-performing players), but it is unclear how different design choices affect individual player experience. We first introduce a design space for balancing mechanics encompassing six categories: Determination, Timing, Targeting, Effect, Feedback, and Information. We then present a mixed-methods study, focused on the effect of two subcategories: Targeting Direction and Effect Dependency on skill. In this study, eight pairs of participants played a game prototype and experienced seven balancing mechanics. We collected data from questionnaires and group interviews, revealing implications for future designs, including the importance of 1) merited victory that does not ignore individual achievements, 2) sense of agency when determining the balancing before and during gameplay, and 3) balancing as an intrinsic part of the game that does not disrupt the core gameplay.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get b18c0d69-a35b-4c65-8f3c-4f82c75aa661Related papers
- Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR GamesSukran Karaosmanoglu, Katja Rogers, Dennis Wolf, Enrico Rukzio et al.CHI 2021 · 62 citations
- Transparency, Fairness, and Coping: How Players Experience Moderation in Multiplayer Online GamesRenkai Ma, Yao Li, Yubo KouCHI 2023 · 23 citations
- Exploring Asymmetric Roles in Mixed-Ability GamingDavid Gonçalves, André Rodrigues, Mike L. Richardson, Alexandra A. de Sousa et al.CHI 2021 · 51 citations
- Balancing Accuracy and Embodiment: A Hybrid Perspective for Complex Visuomotor Tasks in VRDennis Dietz, Sebastian Walz, Sven Mayer, Andreas Butz et al.CHI 2026 · 1 citation
- Modular Multiplayer: Segmenting Gameplay into Autonomous Modules to Enable Catered Multiplayer ExperiencesDavid Gonçalves, João Cadete Nunes Godinho, Pedro Trindade, João Guerreiro et al.CSCW 2026
