Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games
Sukran Karaosmanoglu, Katja Rogers, Dennis Wolf, Enrico Rukzio, Frank Steinicke, Lennart E. Nacke
Abstract
Virtual reality (VR) multiplayer games increasingly use asymmetry (e.g., differences in a person’s capability or the user interface) and resulting interdependence between players to create engagement even when one player has no access to a head-mounted display (HMD). Previous work shows this enhances player experience (PX). Until now, it remains unclear whether and how an asymmetric game design with interdependences creates comparably enjoyable PX for both an HMD and a non-HMD player. In this work, we designed and implemented an asymmetric VR game (different in its user interface) with two types of interdependence: strategic (difference in game information/player capability) and biometric (difference in player’s biometric influence). Our mixed-methods user study (N=30) shows that asymmetries positively impact PX for both player roles, that interdependence strongly affects players’ perception of agency, and that biometric feedback—while subjective—is a valuable game mechanic.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 88112f69-2771-4011-8978-32a1f68f7a84Cited by top-tier papers11
- How does HCI Understand Human Agency and Autonomy?Dan Bennett, Oussama Metatla, Anne Roudaut, Elisa D. MeklerCHI 2023 · 107 citations
- Shared User Interfaces of Physiological Data: Systematic Review of Social Biofeedback Systems and Contexts in HCIClara Moge, Katherine Wang, Youngjun ChoCHI 2022 · 53 citations
- Born to Run, Programmed to Play: Mapping the Extended Reality Exergames LandscapeSukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, Frank SteinickeCHI 2024 · 37 citations
- Promoting Family Play through Asymmetric Game DesignPedro Pais, David Gonçalves, Kathrin Gerling, Teresa Romão et al.CSCW 2024 · 14 citations
- From Solo to Social: Exploring the Dynamics of Player Cooperation in a Co-located Cooperative ExergameDerrick M. Wang, Sebastian Cmentowski, Reza Hadi Mogavi, Kaushall Senthil Nathan et al.CHI 2025 · 8 citations
Related papers
- Feel the Sync: The Effects of Shared Haptic Feedback on Short-Cycle Repetitive Turn-Taking Collaboration of Remote Users in Virtual RealityHyuckjin Jang, Bowon Kim, Ki-Dong Baek, Cheeyoung Ahn et al.CHI 2026 · 2 citations
- The Trick is to Stay Behind?: Defining and Exploring the Design Space of Player Balancing MechanicsDavid Gonçalves, Daniel Barros, Pedro Pais, João Guerreiro et al.CHI 2024 · 7 citations
- ShareYourReality: Investigating Haptic Feedback and Agency in Virtual Avatar Co-embodimentKarthikeya Puttur Venkatraj, Wo Meijer, Monica Perusquía-Hernández, Gijs Huisman et al.CHI 2024 · 23 citations
- Exploring Asymmetric Roles in Mixed-Ability GamingDavid Gonçalves, André Rodrigues, Mike L. Richardson, Alexandra A. de Sousa et al.CHI 2021 · 51 citations
- Towards an Understanding of Distributed Asymmetric Collaborative Visualization on Problem-solvingWai Tong, Meng Xia, Kamkwai Wong, Doug A. Bowman et al.IEEE VR 2023 · 30 citations
