Lune

ICML2021Top-tier venue

SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft II

Xiangjun Wang, Junxiao Song, Penghui Qi, Peng Peng, Zhenkun Tang, Wei Zhang, Weimin Li, Xiongjun Pi, Jujie He, Chao Gao, Haitao Long, Quan Yuan

2021Year
50Citations
5Top-tier citations

Abstract

AlphaStar, the AI that reaches GrandMaster level in StarCraft II, is a remarkable milestone demonstrating what deep reinforcement learning can achieve in complex Real-Time Strategy (RTS) games. However, the complexities of the game, algorithms and systems, and especially the tremendous amount of computation needed are big obstacles for the community to conduct further research in this direction. We propose a deep reinforcement learning agent, StarCraft Commander (SCC). With order of magnitude less computation, it demonstrates top human performance defeating GrandMaster players in test matches and top professional players in a live event. Moreover, it shows strong robustness to various human strategies and discovers novel strategies unseen from human plays. In this paper, we will share the key insights and optimizations on efficient imitation learning and reinforcement learning for StarCraft II full game.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

Cited by top-tier papers5

Ask how each one uses it

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines