A Robust and Opponent-Aware League Training Method for StarCraft II
Ruozi Huang, Xipeng Wu, Hongsheng Yu, Zhong Fan, Haobo Fu, Qiang Fu, Wei Yang
Abstract
It is extremely difficult to train a superhuman Artificial Intelligence (AI) for games of similar size to StarCraft II. AlphaStar is the first AI that beat human professionals in the full game of StarCraft II, using a league training framework that is inspired by a game-theoretic approach. In this paper, we improve AlphaStar’s league training in two significant aspects. We train goal-conditioned exploiters, whose abilities of spotting weaknesses in the main agent and the entire league are greatly improved compared to the unconditioned exploiters in AlphaStar. In addition, we endow the agents in the league with the new ability of opponent modeling, which makes the agent more responsive to the opponent’s real-time strategy. Based on these improvements, we train a better and superhuman AI with orders of magnitude less resources than AlphaStar (see Table 1 for a full comparison). Considering the iconic role of StarCraft II in game AI research, we believe our method and results on StarCraft II provide valuable design principles on how one would utilize the general league training framework for obtaining a least-exploitable strategy in various, large-scale, real-world games.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Cited by top-tier papers1
Ask how each one uses itBuilds on9
- Learning to Reach Goals via Iterated Supervised LearningDibya Ghosh, Abhishek Gupta, Ashwin Reddy, Justin Fu et al.ICLR 2021 · 222 citations
- Goal-Conditioned Reinforcement Learning with Imagined SubgoalsElliot Chane-Sane, Cordelia Schmid, Ivan LaptevICML 2021 · 183 citations
- COLA: Consistent Learning with Opponent-Learning AwarenessTimon Willi, Alistair Letcher, Johannes Treutlein, Jakob N. FoersterICML 2022 · 61 citations
- SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft IIXiangjun Wang, Junxiao Song, Penghui Qi, Peng Peng et al.ICML 2021 · 50 citations
- Memory Based Trajectory-conditioned Policies for Learning from Sparse RewardsYijie Guo, Jongwook Choi, Marcin Moczulski, Shengyu Feng et al.NeurIPS 2020 · 36 citations
Related papers
- How AI-Based Training Affected the Performance of Professional Go PlayersJimoon Kang, June-Seop Yoon, Byungjoo LeeCHI 2022 · 14 citations
- LLM-PySC2: Starcraft II learning environment for Large Language ModelsZongyuan Li, Yanan Ni, Runnan Qi, Chang Lu et al.NeurIPS 2025 · 15 citations
- Safe Opponent-Exploitation Subgame RefinementMingyang Liu, Chengjie Wu, Qihan Liu, Yansen Jing et al.NeurIPS 2022 · 9 citations
- Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent GamesThe Viet Bui, Tien Mai, Thanh Hong NguyenNeurIPS 2024 · 5 citations
- Maia-2: A Unified Model for Human-AI Alignment in ChessZhenwei Tang, Difan Jiao, Reid McIlroy-Young, Jon M. Kleinberg et al.NeurIPS 2024 · 39 citations
