MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamics
Changmin Lee, Jihyun Lee, Tae-Kyun Kim
Abstract
While there has been significant progress in the field of 3D avatar creation from visual observations, modeling physically plausible dynamics of humans with loose garments remains a challenging problem. Although a few existing works address this problem by leveraging physical simulation, they suffer from limited accuracy or robustness to novel animation inputs. In this work, we present MPMAvatar, a framework for creating 3D human avatars from multi-view videos that supports highly realistic, robust animation, as well as photorealistic rendering from free viewpoints. For accurate and robust dynamics modeling, our key idea is to use a Material Point Method-based simulator, which we carefully tailor to model garments with complex deformations and contact with the underlying body by incorporating an anisotropic constitutive model and a novel collision handling algorithm. We combine this dynamics modeling scheme with our canonical avatar that can be rendered using 3D Gaussian Splatting with quasi-shadowing, enabling high-fidelity rendering for physically realistic animations. In our experiments, we demonstrate that MPMAvatar significantly outperforms the existing state-of-the-art physics-based avatar in terms of (1) dynamics modeling accuracy, (2) rendering accuracy, and (3) robustness and efficiency. Additionally, we present a novel application in which our avatar generalizes to unseen interactions in a zero-shot manner-which was not achievable with previous learning-based methods due to their limited simulation generalizability. Our project page is at: https://KAISTChangmin.github.io/MPMAvatar/
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Cited by top-tier papers3
- High-Fidelity Mobile Avatars with Pruned Local BlendshapesYouyi Zhan, He Wang, Tianjia Shao, Kun ZhouCVPR 2026 · 3 citations
- Zero-Shot Reconstruction of Animatable 3D Avatars with Cloth Dynamics from a Single ImageJooHyun Kwon, Geonhee Sim, Gyeongsik MoonCVPR 2026 · 3 citations
- PhysHO: Physics-Based Dynamic 3D Gaussian Human and Object from Monocular VideoSuyi Jiang, Gim Hee LeeCVPR 2026
Builds on39
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- AMASS: Archive of Motion Capture As Surface ShapesNaureen Mahmood, Nima Ghorbani, Nikolaus F. Troje, Gerard Pons-Moll et al.ICCV 2019 · 1,784 citations
- Animatable Neural Radiance Fields for Modeling Dynamic Human BodiesSida Peng, Junting Dong, Qianqian Wang, Shangzhan Zhang et al.ICCV 2021 · 461 citations
- HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular VideoChung-Yi Weng, Brian Curless, Pratul P. Srinivasan, Jonathan T. Barron et al.CVPR 2022 · 411 citations
- Incremental potential contact: intersection-and inversion-free, large-deformation dynamicsMinchen Li, Zachary Ferguson, Teseo Schneider, Timothy R. Langlois et al.SIGGRAPH 2020 · 320 citations
Related papers
- Secondary Motion-Aware 3D Clothed Gaussian Avatars from Monocular VideosSeungeun Lee, Seungjun Moon, Hah Min Lew, Ji-Su Kang et al.ICLR 2026
- Motion-Aware Animatable Gaussian Avatars DeblurringMuyao Niu, Yifan Zhan, Qingtian Zhu, Zhuoxiao Li et al.CVPR 2026
- GauMVC: Generative Decoupled Gaussian Representation for Human-centric Multi-view Video CompressionRuoke Yan, Mingjia Yang, Xinfeng Zhang, Haocheng Tang et al.CVPR 2026
- Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular VideoSeonghwa Choi, Moonkyeong Choi, Mingyu Jang, Jaekyung Kim et al.ACM MM 2025 · 1 citation
- SplattingAvatar: Realistic Real-Time Human Avatars With Mesh-Embedded Gaussian SplattingZhijing Shao, Zhaolong Wang, Zhuang Li, Duotun Wang et al.CVPR 2024 · 92 citations
