PhysHO: Physics-Based Dynamic 3D Gaussian Human and Object from Monocular Video
Suyi Jiang, Gim Hee Lee
Abstract
Physically plausible reconstruction of human-object dynamics from a single video remains under-explored in physics-based methods. Most prior approaches omit human-generated internal actuation by assuming motion driven solely by gravity and simple contacts. They also rely on idealized constitutive laws that underfit heterogeneous and anisotropic materials. We introduce PhysHO, which tightly couples SMPL-driven Linear Blend Skinning (LBS) with a Material Point Method (MPM) simulator to address these gaps. Our key insight is to use LBS as an interpretable actuation prior and MPM to propagate those forces through contact under physical constraints. Concretely, we derive targeted actuation with a PD controller guided by LBS trajectories and gate it per particle via a learnable LBS-impact factor so that only particles inside the SMPL volume are directly actuated. We model real materials with residual neural constitutive laws layered on expert elastic-plastic models and conditioned on per particle to capture heterogeneity and anisotropy. We stabilize monocular learning with structure-preserving 3D flow supervision and a progressive and loss-balanced training schedule. Our PhysHOreconstructs observed dynamics with high fidelity, and predicts future motion and simulates outcomes under novel human actions. Experimental results demonstrate robust humandriven interactions beyond gravity-only scenes. Project: https://suezjiang.github.io/physho/.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext ce73af5c-d011-4e3b-b6d7-e86a670f68dfBuilds on38
- LoRA: Low-Rank Adaptation of Large Language ModelsEdward J. Hu, Yelong Shen, Phillip Wallis, Zeyuan Allen-Zhu et al.ICLR 2022 · 18,833 citations
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian SplattingZeyu Yang, Hongye Yang, Zijie Pan, Li ZhangICLR 2024 · 529 citations
- 4D Gaussian Splatting for Real-Time Dynamic Scene RenderingGuanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie et al.CVPR 2024 · 513 citations
- HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular VideoChung-Yi Weng, Brian Curless, Pratul P. Srinivasan, Jonathan T. Barron et al.CVPR 2022 · 411 citations
Related papers
- PhysHanDI: Physics-Based Reconstruction of Hand-Deformable Object InteractionsJihyun Lee, Changmin Lee, Donghwan Kim, Tae-Kyun KimICML 2026
- Toward Material-Agnostic System Identification From VideosYizhou Zhao, Haoyu Chen, Chunjiang Liu, Zhenyang Li et al.ICCV 2025 · 1 citation
- MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based DynamicsChangmin Lee, Jihyun Lee, Tae-Kyun KimNeurIPS 2025 · 9 citations
- Differentiable Dynamics for Articulated 3d Human Motion ReconstructionErik Gärtner, Mykhaylo Andriluka, Erwin Coumans, Cristian SminchisescuCVPR 2022 · 33 citations
- Neural MoCon: Neural Motion Control for Physically Plausible Human Motion CaptureBuzhen Huang, Liang Pan, Yuan Yang, Jingyi Ju et al.CVPR 2022 · 30 citations
