HieraVisVR: Hierarchical Visual Analytics for Motion-Centric VR Playtesting
Yongqi Zhang, Erdem Murat, Liuchuan Yu, Haikun Huang, Minsoo Choi, Christos Mousas, Lap-Fai Yu
Abstract
Playtesting is widely used in the game industry to identify design flaws and evaluate player experience, yet little research explores how to effectively visualize and analyze playtesting data. This challenge is particularly pronounced in motion-based VR games, which involve physical movements and interactions tracked through multimodal inputs, resulting in complex multidimensional data. To better understand the challenges designers face, we conducted a formative study with 30 practitioners in the VR domain to characterize playtesting workflows and associated tasks. Based on these findings, we present HieraVisVR, a hierarchical visual analytics framework that incorporates body-motion-related data to help designers identify player behaviors and critical game moments, simplifying their workflow. We demonstrate the applicability of HieraVisVR in three different applications and evaluate our system with playtesting experts through an analysis of motion-based game data. The study results suggest that our system enhances playtesters’ understanding of the gameplay and improves their data analysis workflow.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Related papers
- See, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and MovementDaniel Kepplinger, Günter Wallner, Simone Kriglstein, Michael LankesCHI 2020 · 21 citations
- AvatAR: An Immersive Analysis Environment for Human Motion Data Combining Interactive 3D Avatars and TrajectoriesPatrick Reipschläger, Frederik Brudy, Raimund Dachselt, Justin Matejka et al.CHI 2022 · 41 citations
- Vsens: Incorporating XR into the Process of Collecting Virtual IMU DataFengzhou Liang, Tian Min, Chengshuo Xia, Yuta SugiuraUbiComp 2026 · 1 citation
- HapticSeer: A Multi-channel, Black-box, Platform-agnostic Approach to Detecting Video Game Events for Real-time Haptic FeedbackYu-Hsin Lin, Yu-Wei Wang, Pin-Sung Ku, Yun-Ting Cheng et al.CHI 2021 · 10 citations
- Tesseract: Querying Spatial Design Recordings by Manipulating Worlds in MiniatureKarthik Mahadevan, Qian Zhou, George W. Fitzmaurice, Tovi Grossman et al.CHI 2023 · 16 citations
