Never Skip Leg Day Again: Training the Lower Body with Vertical Jumps in a Virtual Reality Exergame
Sebastian Cmentowski, Sukran Karaosmanoglu, Lennart E. Nacke, Frank Steinicke, Jens Harald Krüger
Abstract
Virtual Reality (VR) exergames can increase engagement in and motivation for physical activities. Most VR exergames focus on the upper body because many VR setups only track the users’ heads and hands. To become a serious alternative to existing exercise programs, VR exergames must provide a balanced workout and train the lower limbs, too. To address this issue, we built a VR exergame focused on vertical jump training to explore full-body exercise applications. To create a safe and effective training, nine domain experts participated in our prototype design. Our mixed-methods study confirms that the jump-centered exercises provided a worthy challenge and positive player experience, indicating long-term retention. Based on our findings, we present five design implications to guide future work: avoid an unintended forward drift, consider technical constraints, address safety concerns in full-body VR exergames, incorporate rhythmic elements with fluent movement patterns, adapt difficulty to players’ fitness progression status.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Cited by top-tier papers6
- Born to Run, Programmed to Play: Mapping the Extended Reality Exergames LandscapeSukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, Frank SteinickeCHI 2024 · 37 citations
- LightSword: A Customized Virtual Reality Exergame for Long-Term Cognitive Inhibition Training in Older AdultsQiuxin Du, Zhen Song, Haiyan Jiang, Xiaoying Wei et al.CHI 2024 · 28 citations
- Rowing Beyond: Investigating Steering Methods for Rowing-based Locomotion in Virtual EnvironmentsMartin Hedlund, Cristian Bogdan, Gerrit Meixner, Andrii MatviienkoCHI 2024 · 10 citations
- From Solo to Social: Exploring the Dynamics of Player Cooperation in a Co-located Cooperative ExergameDerrick M. Wang, Sebastian Cmentowski, Reza Hadi Mogavi, Kaushall Senthil Nathan et al.CHI 2025 · 8 citations
- AnkleType: A Hands- and Eyes-free Foot-based Text Entry Technique in Virtual RealityXiyun Luo, Weirong Luo, Kening Zhu, Taizhou ChenCHI 2026 · 1 citation
Builds on2
- JumpVR: Jump-Based Locomotion Augmentation for Virtual RealityDennis Wolf, Katja Rogers, Christoph Kunder, Enrico RukzioCHI 2020 · 50 citations
- Detection Thresholds with Joint Horizontal and Vertical Gains in Redirected JumpingYijun Li, De-Rong Jin, Miao Wang, Jun-Long Chen et al.IEEE VR 2021 · 24 citations
Related papers
- VR-Shuttlecock: Toward Enhancing Older Adults' Balance Through Kicking Shuttlecock in VR with Multi-Sensory FeedbackFan Lin, Yiqi Liang, Qianjie Wei, Mingshuo Li et al.UbiComp 2026
- Rhythms of Recovery: Patient-Centered Virtual Reality Exergame for Physical Rehabilitation in the Intensive Care UnitSangjun Eom, Tianyi Hu, Wenyi Xu, Liheng Zou et al.IEEE VR 2026
- Designing a Multisensory VR Game Prototype for Older Adults - the Acceptability and Design ImplicationsXiaoxuan Li, Xiangshi Ren, Xin Suzuki, Naoaki Yamaji et al.CHI 2024 · 17 citations
- Embedding a VR Game Studio in a Sedentary Workplace: Use, Experience and Exercise BenefitsSooJeong Yoo, Phillip Gough, Judy KayCHI 2020 · 38 citations
- Virtual Reality Games for People Using WheelchairsKathrin Gerling, Patrick Dickinson, Kieran Hicks, Liam Mason et al.CHI 2020 · 101 citations
