See, Feel, Move: Player Behaviour Analysis through Combined Visualization of Gaze, Emotions, and Movement
Daniel Kepplinger, Günter Wallner, Simone Kriglstein, Michael Lankes
Abstract
Playtesting of games often relies on a mixed-methods approach to obtain more holistic insights about and, in turn, improve the player experience. However, triangulating the different data sources and visualizing them in an integrated manner such that they contextualize each other still proves challenging. Despite its potential value for gauging player behaviour, this area of research continues to be underexplored. In this paper, we propose a visualization approach that combines commonly tracked movement data with - from a visualization perspective rarely considered - gaze behaviour and emotional responses. We evaluated our approach through a qualitative expert study with five professional game developers. Our results show that both the individual visualization of gaze, emotions, and movement but especially their combination are valuable to understand and form hypotheses about player behaviour. At the same time, our results stress that careful attention needs to be paid to ensure that the visualization remains legible and does not obfuscate information.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get 0d1b2a16-8b3a-48bb-b037-624f5263c41dCited by top-tier papers4
- MIRIA: A Mixed Reality Toolkit for the In-Situ Visualization and Analysis of Spatio-Temporal Interaction DataWolfgang Büschel, Anke Lehmann, Raimund DachseltCHI 2021 · 116 citations
- AvatAR: An Immersive Analysis Environment for Human Motion Data Combining Interactive 3D Avatars and TrajectoriesPatrick Reipschläger, Frederik Brudy, Raimund Dachselt, Justin Matejka et al.CHI 2022 · 41 citations
- Branch Explorer: Leveraging Branching Narratives to Support Interactive 360° Video Viewing for Blind and Low Vision UsersShuchang Xu, Xiaofu Jin, Wenshuo Zhang, Huamin Qu et al.UIST 2025 · 4 citations
- Deconstructing Open-World Game Mission Design Formula: A Thematic Analysis Using an Action-Block FrameworkKaijie Xu, Yiwei Zhang, Brian Yang, Clark VerbruggeCHI 2026 · 1 citation
Related papers
- HieraVisVR: Hierarchical Visual Analytics for Motion-Centric VR PlaytestingYongqi Zhang, Erdem Murat, Liuchuan Yu, Haikun Huang et al.CHI 2026 · 2 citations
- What Players Want: Information Needs of Players on Post-Game VisualizationsGünter Wallner, Marnix van Wijland, Regina Bernhaupt, Simone KriglsteinCHI 2021 · 42 citations
- "Whatever the Emotional Experience, It's Up to Them": Insights from Designers of Emotionally Impactful GamesAlena Denisova, Julia Ayumi Bopp, Thuy Duong Nguyen, Elisa D. MeklerCHI 2021 · 38 citations
- Speech-Augmented Cone-of-Vision for Exploratory Data AnalysisRiccardo Bovo, Daniele Giunchi, Ludwig Sidenmark, Joshua Newn et al.CHI 2023 · 12 citations
- Gaze Analysis System for Immersive 360° Video for Preservice Teacher EducationChris Lenart, Pegah Ahadian, Yuxin Yang, Simon Suo et al.ACM MM 2023 · 6 citations
