Lune

IEEE VR2026Top-tier venue

Shepard Steps: Exploiting an Auditory Illusion for Footstep Sounds in Uneven Virtual Reality Walking

B. Kieran McAuliffe, Eike Langbehn

2026Year

Abstract

A fundamental principle of virtual reality is the crafting of illusion which immerses and guides users. In contrast to the ample work on visual illusions and VR, auditory illusions remain relatively understudied. We are particularly interested in how VR can leverage auditory stimuli to manipulate user movement and perception of movement. Here we conduct trials to study how the sounds of footsteps can be manipulated to give the impression of upwards or downwards incline during walking, and how this compares to visual stimuli. We do so by crafting Shepard tone imbued footstep sounds which exploit the cross-modal correspondence between auditory pitch and elevation. We found that while our chosen visual stimuli were considerably more powerful, our footstep sounds still shifted the perception of movement direction, including when they contradicted the direction of visual stimuli. This study opens new research possibilities on how other auditory illusions can influence movement. The Shepard footsteps themselves have direct application in environments where the user must explore the vertical dimension of a 3D space.

Ask about this paper

Ask your agent about it.

Lune has read the top-tier papers around this one, so every answer names the papers it rests on.

Questions to start from

Your agent calls

Lunesearch_papers

Ask in Lune

Free to start. No credit card required.

lune papers get 95d1c103-ff9e-490f-9015-e9adf87fd519

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines