You Walkin' to Me? How Footstep Sound Primes Anticipation in Virtual Pedestrian Collision Avoidance
Aline Hufschmitt, Agathe Bilhaut, Ludovic Hoyet, Julien Pettré, Anne-Hélène Olivier
Abstract
Studying pedestrian navigation in crowded environments is key to many applications, like crowd simulation for urban planning, but is challenging under real-world conditions due to the lack of experimental control. This motivates the use of virtual reality to manipulate variables and recreate complex social interactions. While research has mostly emphasized visual feedback, and eventually haptic rendering of collision, the integration of auditory cues in VR platforms, such as footstep sounds, remains overlooked. The present study investigates the role of adding footstep sounds in a VR collision-avoidance task. Twenty participants completed a within-subject experiment where a virtual pedestrian, initially visually occluded, crossed their path either with or without audible footsteps. Locomotor adjustments and gaze behavior were analyzed before and during the visual interaction. Results showed that footstep sounds induced earlier gaze orientation and more proactive trajectory adjustments from the participants, without affecting their walking speed. In contrast, the absence of sound led to more collisions and crossing order inversions, indicating reduced efficiency. These findings demonstrate that simple auditory cues can guide attention, facilitate anticipation, and improve interactions with virtual agents. Integrating sound into VR platforms is therefore essential to study pedestrian behavior and social navigation.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Builds on2
- Eye-Gaze Activity in Crowds: Impact of Virtual Reality and DensityFlorian Berton, Ludovic Hoyet, Anne-Hélène Olivier, Julien Bruneau et al.IEEE VR 2020 · 14 citations
- Exploring the Role of Expected Collision Feedback in Crowded Virtual EnvironmentsHaoran Yun, Jose Luis Ponton, Alejandro Beacco, Carlos Andújar et al.IEEE VR 2024 · 7 citations
Related papers
- Shepard Steps: Exploiting an Auditory Illusion for Footstep Sounds in Uneven Virtual Reality WalkingB. Kieran McAuliffe, Eike LangbehnIEEE VR 2026
- Spatial Updating in Virtual Reality - Auditory and Visual Cues in a Cave Automatic Virtual EnvironmentChristiane Breitkreutz, Jennifer Brade, Sven Winkler, Alexandra Bendixen et al.IEEE VR 2022 · 9 citations
- Multimodal Feedback to Make Real Walking in Virtual Reality More Accessible for People with and Without Mobility ImpairmentsM. Rasel Mahmud, Nafisa Anjum, Alberto Cordova, John QuarlesIEEE VR 2026
- Toward Virtual Reality-based Evaluation of Robot Navigation among PeopleFabien Grzeskowiak, Marie Babel, Julien Bruneau, Julien PettréIEEE VR 2020 · 13 citations
- Interaction Effects of Pedestrian Behavior, Smartphone Distraction and External Communication of Automated Vehicles on Crossing and Gaze BehaviorMirjam Lanzer, Ina Koniakowsky, Mark Colley, Martin BaumannCHI 2023 · 29 citations
