Studying the Effects of Congruence of Auditory and Visual Stimuli on Virtual Reality Experiences
Hayeon Kim, In-Kwon Lee
Abstract
Studies in virtual reality (VR) have introduced numerous multisensory simulation techniques for more immersive VR experiences. However, although they primarily focus on expanding sensory types or increasing individual sensory quality, they lack consensus in designing appropriate interactions between different sensory stimuli. This paper explores how the congruence between auditory and visual (AV) stimuli, which are the sensory stimuli typically provided by VR devices, affects the cognition and experience of VR users as a critical interaction factor in promoting multisensory integration. We defined the types of (in)congruence between AV stimuli, and then designed 12 virtual spaces with different types or degrees of congruence between AV stimuli. We then evaluated the presence, immersion, motion sickness, and cognition changes in each space. We observed the following key findings: 1) there is a limit to the degree of temporal or spatial incongruence that can be tolerated, with few negative effects on user experience until that point is exceeded; 2) users are tolerant of semantic incongruence; 3) a simulation that considers synesthetic congruence contributes to the user's sense of immersion and presence. Based on these insights, we identified the essential considerations for designing sensory simulations in VR and proposed future research directions.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get 38cebe54-4b29-4b97-916f-d0b09cb197e4Cited by top-tier papers4
- Modeling the Impact of Head-Body Rotations on Audio-Visual Spatial Perception for Virtual Reality ApplicationsEdurne Bernal-Berdun, Mateo Vallejo, Qi Sun, Ana Serrano et al.IEEE VR 2024 · 11 citations
- How Do We Evaluate Experiences in Immersive Environments?Xiang Li, Wei He, Per Ola KristenssonCHI 2026 · 4 citations
- Accelerating Saccadic Response through Spatial and Temporal Cross-Modal MisalignmentsDaniel Jiménez Navarro, Xi Peng, Yunxiang Zhang, Karol Myszkowski et al.SIGGRAPH 2024 · 2 citations
- Interactions Between Vibroacoustic Discomfort and Visual Stimuli: Comparison of Real, 3D and 360 EnvironmentsCharlotte Scarpa, Toinon Vigier, Gwénaëlle Haese, Patrick Le CalletIEEE VR 2025 · 1 citation
Related papers
- Impact of Visual Virtual Scene and Localization Task on Auditory Distance Perception in Virtual RealitySarah Roßkopf, Andreas Mühlberger, Felix Stärz, Steven van de Par et al.IEEE VR 2025 · 6 citations
- Data-Driven Spatio-Temporal Analysis via Multi-Modal Zeitgebers and Cognitive Load in VRHaodong Liao, Ning Xie, Huiyuan Li, Yuhang Li et al.IEEE VR 2020 · 2 citations
- Mitigating VR Motion Sickness Through Multi-sensory Simulation of Wind Sensation (MSSWS): A Vestibular-Visual Synchronization ApproachYuan Yue, Chao Zhou, Tangjun Qu, Yan Hu et al.IEEE VR 2026 · 1 citation
- Determining Perception Thresholds for Real and Virtual Inclinations While Cycling in Virtual RealityJonas Keppel, Marvin Prochazka, Stefan Lewin, Markus Stroehnisch et al.CHI 2026 · 3 citations
- Manipulation of Motion Parallax Gain Distorts Perceived Distance and Object Depth in Virtual RealityXue Teng, Robert S. Allison, Laurie M. WilcoxIEEE VR 2023 · 8 citations
