Interactions Between Vibroacoustic Discomfort and Visual Stimuli: Comparison of Real, 3D and 360 Environments
Charlotte Scarpa, Toinon Vigier, Gwénaëlle Haese, Patrick Le Callet
Abstract
The building industry and the design of interior environments are increasingly focusing on the user experience, incorporating sensory analysis to reconsider how office environments can be optimized. New immersive technologies offer significant opportunities for sensory science, enhancing our understanding of human perception and enabling the collection of multi-sensory data under controlled laboratory conditions. While the potential of Virtual Reality (VR) for these types of studies is well recognized, certain limitations still need to be addressed, including the lack of standardized research practices and the challenge of ensuring the simulated environment closely mirrors the real world. In this study, we compare 360° and 3D formats, to real-life settings in order to determine which format offers greater ecological validity for visual perception and immersion. Additionally, we examine the effects of vibroacoustic stimuli with different levels of intensity on perception and cognition of 30 participants. Subjective, physiological and cognitive data was collected throughout the test to tackle the participant's experience. This preliminary study introduces an immersive methodology that leverages advanced techniques to gain deeper insights into multisensory user experience in VR, marking a significant step forward in the optimization of VR for building evaluation.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 370e8b8a-deba-419c-84ee-6fa6eaacd84aBuilds on2
- Floor-vibration VR: Mitigating Cybersickness Using Whole-body Tactile Stimuli in Highly Realistic Vehicle Driving ExperiencesSungchul Jung, Richard Chen Li, Ryan McKee, Mary C. Whitton et al.IEEE VR 2021 · 57 citations
- Studying the Effects of Congruence of Auditory and Visual Stimuli on Virtual Reality ExperiencesHayeon Kim, In-Kwon LeeIEEE VR 2022 · 48 citations
Related papers
- Comparing Direct and Indirect Methods of Audio Quality Evaluation in Virtual Reality Scenes of Varying ComplexityThomas Robotham, Olli S. Rummukainen, Miriam Kurz, Marie Eckert et al.IEEE VR 2022 · 13 citations
- Tactile Perceptual Thresholds of Electrovibration in VRLu Zhao, Yue Liu, Weitao SongIEEE VR 2021 · 16 citations
- Implementation and Evaluation of Touch-based Interaction Using Electrovibration Haptic Feedback in Virtual EnvironmentsLu Zhao, Yue Liu, Dejiang Ye, Zhuoluo Ma et al.IEEE VR 2020 · 3 citations
- Head Up Visualization of Spatial Sound Sources in Virtual Reality for Deaf and Hard-of-Hearing PeopleMohammadreza Mirzaei, Peter Kán, Hannes KaufmannIEEE VR 2021 · 11 citations
- Multimodal Feedback to Make Real Walking in Virtual Reality More Accessible for People with and Without Mobility ImpairmentsM. Rasel Mahmud, Nafisa Anjum, Alberto Cordova, John QuarlesIEEE VR 2026
