Progression Balancing × Baldur's Gate 3: Insights, Terms and Tools for Multi-Dimensional Video Game Balance
Johannes Pfau
Abstract
Internal game balancing is one of the major components that affect player experience, as it is responsible for a large share of development time, the majority of game update patches and long-term player satisfaction. This makes tools and methodologies of assessing and advancing game balance a valuable endeavor for industry and academia. During the past decades, scientific research produced numerous outputs to inform and enhance game balancing, yet most of them only adhere to a single dimension of balance: fixed (end-game) scenarios. However, games are usually experienced throughout a continuous spectrum of ever-changing constellations, which should be reflected. Using simulation, game-playing AI, visual analytics and informative metrics, we introduce a methodology and implementation of Progression Balancing, incorporating multi-dimensional game aspects. For the sake of exposition and ecological validity, we applied it in one of the most successful recent games (Baldur's Gate 3), and evaluated its efficacy with help of its player community.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Builds on3
- Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty AdjustmentJohannes Pfau, Jan David Smeddinck, Rainer MalakaCHI 2020 · 44 citations
- Player-Driven Game Analytics: The Case of Guild Wars 2Johannes Pfau, Magy Seif El-NasrCHI 2023 · 24 citations
- Damage Optimization in Video Games: A Player-Driven Co-Creative ApproachJohannes Pfau, Manik Charan, Erica Kleinman, Magy Seif El-NasrCHI 2024 · 8 citations
Related papers
- The Trick is to Stay Behind?: Defining and Exploring the Design Space of Player Balancing MechanicsDavid Gonçalves, Daniel Barros, Pedro Pais, João Guerreiro et al.CHI 2024 · 7 citations
- Not All the Same: Understanding and Informing Similarity Estimation in Tile-Based Video GamesSebastian Berns, Vanessa Volz, Laurissa Tokarchuk, Sam Snodgrass et al.CHI 2024 · 2 citations
- BPCoach: Exploring Hero Drafting in Professional MOBA Tournaments via Visual AnalyticsShiyi Liu, Ruofei Ma, Chuyi Zhao, Zhenbang Li et al.CSCW 2024 · 1 citation
- HieraVisVR: Hierarchical Visual Analytics for Motion-Centric VR PlaytestingYongqi Zhang, Erdem Murat, Liuchuan Yu, Haikun Huang et al.CHI 2026 · 2 citations
- Independent Validation of the Player Experience Inventory: Findings from a Large Set of Video Game PlayersSebastian A. C. Perrig, Nicolas Scharowski, Florian Brühlmann, Nick von Felten et al.CHI 2024 · 7 citations
