"My Zelda Cane": Strategies Used by Blind Players to Play Visual-Centric Digital Games
David Gonçalves, Manuel Piçarra, Pedro Pais, João Guerreiro, André Rodrigues
Abstract
Fig. 1. Screenshot of a totally blind YouTuber (C4), playing The Legend of Zelda: Majora's Mask. C4 hits objects around by using the character's sword in order to feel the surroundings.
Mainstream games are typically designed around the visual experience, with behaviors and interactions highly dependent on vision.
Despite this, blind people are playing mainstream games while dealing with and overcoming inaccessible content, often together with friends and audiences. In this work, we analyze over 70 hours of YouTube videos, where blind content-creators play visual-centric games. We point out the various strategies employed by players to overcome barriers that permeate mainstream games. We refect on ways to enable and improve blind players' experience with these games, shedding light on the positive and negative consequences of apparently benign design choices. Our observations underline how game elements are appropriated for accessibility, the incidental consequences of audio design, and the trade-ofs between accessibility, agency, and engagement.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 7d0acde6-407b-458e-9e3a-4afce2fbb4f0Cited by top-tier papers11
- Playing on Hard Mode: Accessibility, Difficulty and Joy in Video Game Adoption for Gamers with DisabilitiesJesse J. Martinez, Jon E. Froehlich, James FogartyCHI 2024 · 24 citations
- Investigating Virtual Reality Locomotion Techniques with Blind PeopleRenato Alexandre Ribeiro, Inês Gonçalves, Manuel Piçarra, Letícia Seixas Pereira et al.CHI 2024 · 23 citations
- Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision PlayersVishnu Nair, Hanxiu 'Hazel' Zhu, Peize Song, Jizhong Wang et al.CHI 2024 · 14 citations
- How Users Who are Blind or Low Vision Play Mobile Games: Perceptions, Challenges, and StrategiesZihe Ran, Xiyu Li, Qing Xiao, Xianzhe Fan et al.CHI 2025 · 9 citations
- Human Robot Interaction for Blind and Low Vision People: A Systematic Literature ReviewYize Wei, Nathan Rocher, Chitralekha Gupta, Mia Huong Nguyen et al.CHI 2025 · 7 citations
Builds on6
- Virtual Reality Without Vision: A Haptic and Auditory White Cane to Navigate Complex Virtual WorldsAlexa F. Siu, Mike Sinclair, Robert Kovacs, Eyal Ofek et al.CHI 2020 · 115 citations
- Exploring Asymmetric Roles in Mixed-Ability GamingDavid Gonçalves, André Rodrigues, Mike L. Richardson, Alexandra A. de Sousa et al.CHI 2021 · 51 citations
- NavStick: Making Video Games Blind-Accessible via the Ability to Look AroundVishnu Nair, Jay L. Karp, Samuel Silverman, Mohar Kalra et al.UIST 2021 · 46 citations
- Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology DesignJared Duval, Ferran Altarriba Bertran, Siying Chen, Melissa Chu et al.CHI 2021 · 45 citations
- "It Feels Like Taking a Gamble": Exploring Perceptions, Practices, and Challenges of Using Makeup and Cosmetics for People with Visual ImpairmentsFranklin Mingzhe Li, Franchesca Spektor, Meng Xia, Mina Huh et al.CHI 2022 · 39 citations
Related papers
- Introducing the Gamer Information-Control Framework: Enabling Access to Digital Games for People with Visual ImpairmentRonny Andrade, Melissa J. Rogerson, Jenny Waycott, Steven Baker et al.CHI 2020 · 17 citations
- "I Don't Really Get Involved In That Way": Investigating Blind and Visually Impaired Individuals' Experiences of Joint Attention with Sighted PeopleKatherine Mary Jones, Ute Leonards, Oussama MetatlaCHI 2024 · 6 citations
- The Design Space of the Auditory Representation of Objects and Their Behaviours in Virtual Reality for Blind PeopleJoão Guerreiro, Yujin Kim, Rodrigo Nogueira, Seung A. Chung et al.IEEE VR 2023 · 32 citations
- "Because Some Sighted People, They Don't Know What the Heck You're Talking About:" A Study of Blind Tokers' Infrastructuring Work to Build IndependenceYao Lyu, John M. CarrollCSCW 2024 · 15 citations
- Sparkling Silence: Practices and Challenges of Livestreaming Among Deaf or Hard of Hearing StreamersBeiyan Cao, Changyang He, Muzhi Zhou, Mingming FanCHI 2023 · 12 citations
