Chasing Play on TikTok from Populations with Disabilities to Inspire Playful and Inclusive Technology Design
Jared Duval, Ferran Altarriba Bertran, Siying Chen, Melissa Chu, Divya Subramonian, Austin Wang, Geoffrey Xiang, Sri Kurniawan, Katherine Isbister
Abstract
There is an open call for technology to be more playful [5, 79] and for tech design to be more inclusive of people with disabilities [80]. In the era of COVID19, it is often unsafe for the public in general and people with disabilities, in particular, to engage in in-person design exercises using traditional methods. This presents a missed opportunity as these populations are already sharing playful content rich with tacit design knowledge that can be used to inspire the design of playful everyday technology. We present our process of scraping play potentials [4] from TikTok from content creators with disabilities to generate design concepts that may inspire future technology design. We share 7 emerging themes from the scraped content, a catalog of design concepts that may inspire designers, and discuss the relevance of the emerging themes and possible implications for the design concepts.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 92a8406c-bcaf-4e96-acde-d818741e21c5Cited by top-tier papers13
- A Literature Review of Video-Sharing Platform Research in HCIAva Bartolome, Shuo NiuCHI 2023 · 63 citations
- "Vulnerable, Victimized, and Objectified": Understanding Ableist Hate and Harassment Experienced by Disabled Content Creators on Social MediaSharon Heung, Lucy Jiang, Shiri Azenkot, Aditya VashisthaCHI 2024 · 40 citations
- Making Short-Form Videos Accessible with Hierarchical Video SummariesTess Van Daele, Akhil Iyer, Yuning Zhang, Jalyn C. Derry et al.CHI 2024 · 37 citations
- "My Zelda Cane": Strategies Used by Blind Players to Play Visual-Centric Digital GamesDavid Gonçalves, Manuel Piçarra, Pedro Pais, João Guerreiro et al.CHI 2023 · 36 citations
- "Caption It in an Accessible Way That Is Also Enjoyable": Characterizing User-Driven Captioning Practices on TikTokEmma J. McDonnell, Tessa Eagle, Pitch Sinlapanuntakul, Soo Hyun Moon et al.CHI 2024 · 33 citations
Related papers
- Towards Designing Playful Bodily Extensions: Learning from Expert InterviewsOguz 'Oz' Buruk, Louise Petersen Matjeka, Florian 'Floyd' MuellerCHI 2023 · 15 citations
- Co-Imagining the Future of Playable Cities: A Bottom-Up, Multi-Stakeholder Speculative Inquiry into the Playful Potential of Urban TechnologyFerran Altarriba Bertran, Laura Bisbe Armengol, Cameron Cooke, Ivy Chen et al.CHI 2022 · 18 citations
- Technology for Situated and Emergent Play: A Bridging Concept and Design AgendaFerran Altarriba Bertran, Elena Márquez Segura, Katherine IsbisterCHI 2020 · 37 citations
- "Laughing so I don't cry": How TikTok users employ humor and compassion to connect around psychiatric hospitalizationAnastasia Schaadhardt, Yue Fu, Cory Gennari Pratt, Wanda PrattCHI 2023 · 39 citations
- Interrogating AI: Characterizing Emergent Playful Interactions with ChatGPTMohammad Ronagh Nikghalb, Jinghui ChengCSCW 2025 · 12 citations
