Lune

CHI2025Top-tier venue

How Users Who are Blind or Low Vision Play Mobile Games: Perceptions, Challenges, and Strategies

Zihe Ran, Xiyu Li, Qing Xiao, Xianzhe Fan, Franklin Mingzhe Li, Yanyun Wang, Zhicong Lu

2025Year
9Citations

Abstract

As blind and low-vision (BLV) players engage more deeply with games, accessibility features have become essential. While some research has explored tools and strategies to enhance game accessibility, the specific experiences of these players with mobile games remain underexamined. This study addresses this gap by investigating how BLV users experience mobile games with varying accessibility levels. Through interviews with 32 experienced BLV mobile players, we explore their perceptions, challenges, and strategies for engaging with mobile games. Our findings reveal that BLV players turn to mobile games to alleviate boredom, achieve a sense of accomplishment, and build social connections, but face barriers depending on the game's accessibility level. We also compare mobile games to other forms of gaming, highlighting the relative advantages of mobile games, such as the inherent accessibility of smartphones. This study contributes to understanding BLV mobile gaming experiences and provides insights for enhancing accessible mobile game design.

• Human-centered computing → Empirical studies in HCI .

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

Builds on14

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines