Exploring Collaboration in Programming Activities with Children with Visual Impairments: a 10-Session Study in a School Setting
Filipa Rocha, David Gonçalves, Ana Cristina Pires, Hugo Nicolau, Tiago João Guerreiro
Abstract
Fig. 1. Children engaging in activities. On the left, during session 3 with a shared goal and asymmetric information (Captain role). On the right, during the activity with map sharing and rewards in session 10.
Introductory coding environments have been used in early education to promote computational thinking, supporting the development of cognitive, critical, and social skills. Many environments focus on individual use, which has limited benefits compared to collaborative learning. In this paper, we present the results of a 10-session study at a local primary school engaging eleven children with visual impairments and three inclusive education teachers in collaborative programming activities. Based on participants' behavior, reactions, and feedback, we contribute an improved understanding of collaborative design in educational settings, focusing on the impact of Goals, Workspace, Interdependence, and Shared Awareness. Our main findings outline how collaboration dynamics can be shaped by asymmetric tasks, workspace proximity, and group awareness. We further discuss factors that led to a lack of investment in the shared goal and instances of unbalanced collaboration, reflecting on challenges and opportunities for designing collaborative inclusive coding kits.
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