BillBoard Splatting (BBSplat): Learnable Textured Primitives for Novel View Synthesis
David Svitov, Pietro Morerio, Lourdes Agapito, Alessio Del Bue
Abstract
We present billboard Splatting (BBSplat) -a novel approach for novel view synthesis based on textured geometric primitives. BBSplat represents the scene as a set of optimizable textured planar primitives with learnable RGB textures and alpha-maps to control their shape. BBSplat primitives can be used in any Gaussian Splatting pipeline as drop-in replacements for Gaussians. The proposed primitives close the rendering quality gap between 2D and 3D Gaussian Splatting (GS), enabling the accurate extraction of 3D mesh as in the 2DGS framework. Additionally, the explicit nature of planar primitives enables the use of the ray-tracing effects in rasterization. Our novel regularization term encourages textures to have a sparser structure, enabling an efficient compression that leads to a reduction in the storage space of the model up to ×17 times compared to 3DGS. Our experiments show the efficiency of BBSplat on standard datasets of real indoor and outdoor scenes such as Tanks&Temples, DTU, and Mip-NeRF-360. Namely, we achieve a state-of-the-art PSNR of 29.72 for DTU at Full HD resolution. Project page: david- svitov.github.io/BBSplat project page.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 3c7f29b2-8f8e-4418-8e9c-9e8405d87cc8Cited by top-tier papers10
- Deformable Beta SplattingRong Liu, Dylan Sun, Meida Chen, Yue Wang et al.SIGGRAPH 2025 · 16 citations
- Anti-Aliased 2D Gaussian SplattingMae Younes, Adnane BoukhaymaNeurIPS 2025 · 9 citations
- DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field SimplificationKenji Tojo, Bernd Bickel, Nobuyuki UmetaniCVPR 2026 · 5 citations
- Quadratic Gaussian Splatting: High Quality Surface Reconstruction with Second-Order Geometric PrimitivesZiyu Zhang, Binbin Huang, Hanqing Jiang, Liyang Zhou et al.ICCV 2025 · 5 citations
- TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian SplattingKaiyuan Tang, Kuangshi Ai, Jun Han, Chaoli WangIEEE VIS 2025 · 2 citations
Builds on15
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 4,089 citations
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman et al.ICCV 2021 · 2,700 citations
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan et al.CVPR 2022 · 1,603 citations
- Plenoxels: Radiance Fields without Neural NetworksSara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen et al.CVPR 2022 · 1,237 citations
Related papers
- 3DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field RenderingJunyu Zhou, Yuyang Huang, Wenrui Dai, Junni Zou et al.ACM MM 2025 · 4 citations
- MeshSplatting: Differentiable Rendering with Opaque MeshesJan Held, Sanghyun Son, Renaud Vandeghen, Daniel Rebain et al.CVPR 2026 · 25 citations
- 3D Convex Splatting: Radiance Field Rendering with 3D Smooth ConvexesJan Held, Renaud Vandeghen, Abdullah Hamdi, Adrien Deliège et al.CVPR 2025
- SurfaceSplat: Connecting Surface Reconstruction and Gaussian SplattingZihui Gao, Jia-Wang Bian, Guosheng Lin, Hao Chen et al.ICCV 2025 · 1 citation
- Tetrahedron Splatting for 3D GenerationChun Gu, Zeyu Yang, Zijie Pan, Xiatian Zhu et al.NeurIPS 2024 · 13 citations
