DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification
Kenji Tojo, Bernd Bickel, Nobuyuki Umetani
Abstract
Radiance field reconstruction aims to recover high-quality 3D representations from multi-view RGB images. Recent advances, such as 3D Gaussian splatting, have achieved real-time rendering with high visual fidelity, given sufficiently powerful graphics hardware. However, drastic model simplification — i.e., reducing the number of primitives by several orders of magnitude — is required to enable efficient online transmission and rendering across diverse hardware platforms. We introduce DiffSoup, a radiance field representation that employs a soup (i.e., a highly unstructured primitives) of a small number of triangles with neural textures that have binary opacity. We show that the binary opacity representation is directly differentiable via stochastic opacity masking, enabling stable training without molifier (i.e., smooth rasterization). DiffSoup can be rasterized with a traditional depth-testing framework, allowing the optimized scenes to be seamlessly integrated into conventional graphics pipelines and rendered interactively on consumer-grade laptops and mobile devices.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 3d5d0c3d-7fcf-4ea0-802a-c5ddebb51d05Builds on19
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 4,089 citations
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt et al.NeurIPS 2021 · 2,500 citations
- Volume Rendering of Neural Implicit SurfacesLior Yariv, Jiatao Gu, Yoni Kasten, Yaron LipmanNeurIPS 2021 · 1,421 citations
- Plenoxels: Radiance Fields without Neural NetworksSara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen et al.CVPR 2022 · 1,237 citations
Related papers
- 2D Gaussian Splatting for Geometrically Accurate Radiance FieldsBinbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger et al.SIGGRAPH 2024 · 660 citations
- Radiant Foam: Real-Time Differentiable Ray TracingShrisudhan Govindarajan, Daniel Rebain, Kwang Moo Yi, Andrea TagliasacchiICCV 2025 · 14 citations
- PixelSplat: 3D Gaussian Splats from Image Pairs for Scalable Generalizable 3D ReconstructionDavid Charatan, Sizhe Lester Li, Andrea Tagliasacchi, Vincent SitzmannCVPR 2024
- HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View SynthesisZipeng Wang, Dan XuNeurIPS 2025 · 5 citations
- Splat the Net: Radiance Fields with Splattable Neural Primitivesxilong zhou, Bao-Huy Nguyen, Loïc Magne, Vladislav Golyanik et al.ICLR 2026 · 8 citations
