Deformable Beta Splatting
Rong Liu, Dylan Sun, Meida Chen, Yue Wang, Andrew Feng
Abstract
3D Gaussian Splatting (3DGS) has advanced radiance field reconstruction by enabling real-time rendering. However, its reliance on Gaussian kernels for geometry and low-order Spherical Harmonics (SH) for color encoding limits its ability to capture complex geometries and diverse colors. We introduce Deformable Beta Splatting (DBS), a deformable and compact approach that enhances both geometry and color representation. DBS replaces Gaussian kernels with deformable Beta Kernels, which offer bounded support and adaptive frequency control to capture fine geometric details with higher fidelity while achieving better memory efficiency. In addition, we extended the Beta Kernel to color encoding, which facilitates improved representation of diffuse and specular components, yielding superior results compared to SH-based methods. Furthermore, Unlike prior densification techniques that depend on Gaussian properties, we mathematically prove that adjusting regularized opacity alone ensures distribution-preserved Markov chain Monte Carlo (MCMC), independent of the splatting kernel type. Experimental results demonstrate that DBS achieves state-of-the-art visual quality while utilizing only 45% of the parameters and rendering 1.5x faster than 3DGS-MCMC, highlighting the superior performance of DBS for real-time radiance field rendering. Interactive demonstrations and source code are available on our project website: https://rongliu-leo.github.io/beta-splatting/.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 3f26b950-d874-451f-a7f9-506c9997372aCited by top-tier papers15
- Faster-GS: Analyzing and Improving Gaussian Splatting OptimizationFlorian Hahlbohm, Linus Franke, Martin Eisemann, Marcus A. MagnorCVPR 2026 · 16 citations
- Spherical Voronoi: Directional Appearance as a Differentiable Partition of the SphereFrancesco Di Sario, Daniel Rebain, Dor Verbin, Marco Grangetto et al.CVPR 2026 · 13 citations
- Splat the Net: Radiance Fields with Splattable Neural Primitivesxilong zhou, Bao-Huy Nguyen, Loïc Magne, Vladislav Golyanik et al.ICLR 2026 · 8 citations
- Splat Feature SolverButian Xiong, Rong Liu, Kenneth Xu, Meida Chen et al.ICLR 2026 · 7 citations
- ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient ReconstructionSankeerth Durvasula, Sharanshangar Muhunthan, Zain Moustafa, Richard Chen et al.ICCV 2025 · 6 citations
Builds on33
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 4,089 citations
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman et al.ICCV 2021 · 2,700 citations
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt et al.NeurIPS 2021 · 2,500 citations
- PlenOctrees for Real-time Rendering of Neural Radiance FieldsAlex Yu, Ruilong Li, Matthew Tancik, Hao Li et al.ICCV 2021 · 1,284 citations
Related papers
- Universal Beta SplattingRong Liu, Zhongpai Gao, Benjamin Planche, Meida Chen et al.ICLR 2026 · 4 citations
- Augmented Radiance Field: A General Framework for Enhanced Gaussian SplattingYixin Yang, Bojian Wu, Yang Zhou, Hui HuangICLR 2026
- 2D Gaussian Splatting for Geometrically Accurate Radiance FieldsBinbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger et al.SIGGRAPH 2024 · 660 citations
- GS^2: Graph-based Spatial Distribution Optimization for Compact 3D Gaussian SplattingXianben Yang, Tao Wang, Yuxuan Li, Yi Jin et al.CVPR 2026 · 1 citation
- Textured Gaussians for Enhanced 3D Scene Appearance ModelingBrian Chao, Hung-Yu Tseng, Lorenzo Porzi, Chen Gao et al.CVPR 2025
