Offline Congestion Games: How Feedback Type Affects Data Coverage Requirement
Haozhe Jiang, Qiwen Cui, Zhihan Xiong, Maryam Fazel, Simon Shaolei Du
Abstract
This paper investigates when one can efficiently recover an approximate Nash Equilibrium (NE) in offline congestion games. The existing dataset coverage assumption in offline general-sum games inevitably incurs a dependency on the number of actions, which can be exponentially large in congestion games. We consider three different types of feedback with decreasing revealed information. Starting from the facility-level (a.k.a., semi-bandit) feedback, we propose a novel one-unit deviation coverage condition and give a pessimism-type algorithm that can recover an approximate NE. For the agent-level (a.k.a., bandit) feedback setting, interestingly, we show the one-unit deviation coverage condition is not sufficient. On the other hand, we convert the game to multi-agent linear bandits and show that with a generalized data coverage assumption in offline linear bandits, we can efficiently recover the approximate NE. Lastly, we consider a novel type of feedback, the game-level feedback where only the total reward from all agents is revealed. Again, we show the coverage assumption for the agent-level feedback setting is insufficient in the game-level feedback setting, and with a stronger version of the data coverage assumption for linear bandits, we can recover an approximate NE. Together, our results constitute the first study of offline congestion games and imply formal separations between different types of feedback.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 19c3fe3a-3bfb-4b51-b0da-b7b4d8e2d0f4Cited by top-tier papers1
Ask how each one uses itBuilds on11
- Is Pessimism Provably Efficient for Offline RL?Ying Jin, Zhuoran Yang, Zhaoran WangICML 2021 · 419 citations
- Bridging Offline Reinforcement Learning and Imitation Learning: A Tale of PessimismParia Rashidinejad, Banghua Zhu, Cong Ma, Jiantao Jiao et al.NeurIPS 2021 · 373 citations
- Bellman-consistent Pessimism for Offline Reinforcement LearningTengyang Xie, Ching-An Cheng, Nan Jiang, Paul Mineiro et al.NeurIPS 2021 · 339 citations
- Policy Finetuning: Bridging Sample-Efficient Offline and Online Reinforcement LearningTengyang Xie, Nan Jiang, Huan Wang, Caiming Xiong et al.NeurIPS 2021 · 207 citations
- Model-Based Multi-Agent RL in Zero-Sum Markov Games with Near-Optimal Sample ComplexityKaiqing Zhang, Sham M. Kakade, Tamer Basar, Lin F. YangNeurIPS 2020 · 144 citations
Related papers
- Offline Learning in Markov Games with General Function ApproximationYuheng Zhang, Yu Bai, Nan JiangICML 2023 · 17 citations
- Learning in Congestion Games with Bandit FeedbackQiwen Cui, Zhihan Xiong, Maryam Fazel, Simon S. DuNeurIPS 2022 · 21 citations
- Semi Bandit dynamics in Congestion Games: Convergence to Nash Equilibrium and No-Regret GuaranteesIoannis Panageas, Stratis Skoulakis, Luca Viano, Xiao Wang et al.ICML 2023 · 12 citations
- When are Offline Two-Player Zero-Sum Markov Games Solvable?Qiwen Cui, Simon S. DuNeurIPS 2022 · 35 citations
- Sample-Efficient Learning of Stackelberg Equilibria in General-Sum GamesYu Bai, Chi Jin, Huan Wang, Caiming XiongNeurIPS 2021 · 81 citations
