Lune

NeurIPS2022Top-tier venue

When are Offline Two-Player Zero-Sum Markov Games Solvable?

Qiwen Cui, Simon S. Du

2022Year
35Citations
18Top-tier citations

Abstract

We study what dataset assumption permits solving offline two-player zero-sum Markov games. In stark contrast to the offline single-agent Markov decision process, we show that the single strategy concentration assumption is insufficient for learning the Nash equilibrium (NE) strategy in offline twoplayer zero-sum Markov games. On the other hand, we propose a new assumption named unilateral concentration and design a pessimism-type algorithm that is provably efficient under this assumption. In addition, we show that the unilateral concentration assumption is necessary for learning an NE strategy. Furthermore, our algorithm can achieve minimax sample complexity without any modification for two widely studied settings: dataset with uniform concentration assumption and turn-based Markov games. Our work serves as an important initial step towards understanding offline multi-agent reinforcement learning. learning process [Zhang et al., 2021a]. Specifically, the performance may decline if each agent simultaneously tries to improve its own policy depending on others' current policies. In addition, multiple agents incur complicated statistical dependence that makes the theoretical analysis difficult. A line of works study Markov games with online sampling oracle [

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext 4398f70c-103e-4582-8b32-6d3e47709cf5

Cited by top-tier papers18

Ask how each one uses it

Builds on17

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines