ARC: Warp-level Adaptive Atomic Reduction in GPUs to Accelerate Differentiable Rendering
Sankeerth Durvasula, Adrian Zhao, Fan Chen, Ruofan Liang, Pawan Kumar Sanjaya, Yushi Guan, Christina Giannoula, Nandita Vijaykumar
Abstract
Differentiable rendering is widely used in emerging applications that represent any 3D scene as a model trained using gradient descent from 2D images. Recent works (e.g., 3D Gaussian Splatting) use rasterization to enable rendering photo-realistic imagery at high speeds from these learned 3D models. These rasterization-based differentiable rendering methods have been demonstrated to be very promising, providing state-of-art quality for various important tasks. However, training a model to represent a scene is still time-consuming even on powerful GPUs. In this work, we observe that the gradient computation step during model training is a significant bottleneck due to the large number of atomic operations. These atomics overwhelm the atomic units in the L2 cache of GPUs, causing long stalls.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get 16da27bd-54e8-413e-a4a3-adbc2e0e38efCited by top-tier papers7
- ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient ReconstructionSankeerth Durvasula, Sharanshangar Muhunthan, Zain Moustafa, Richard Chen et al.ICCV 2025 · 6 citations
- Neo: Real-Time On-Device 3D Gaussian Splatting with Reuse-and-Update Sorting AccelerationChanghun Oh, Seongryong Oh, Jinwoo Hwang, Yoonsung Kim et al.ASPLOS 2026 · 6 citations
- SPLATONIC: Architectural Support for 3D Gaussian Splatting SLAM via Sparse ProcessingXiaotong Huang, He Zhu, Tianrui Ma, Yuxiang Xiong et al.HPCA 2026 · 1 citation
- CLM: Removing the GPU Memory Barrier for 3D Gaussian SplattingHexu Zhao, Xiwen Min, Xiaoteng Liu, Moonjun Gong et al.ASPLOS 2026 · 1 citation
- Bridging the Indexing Gap in Fused GPU Query EnginesTianjun Bu, Gaoyuan Zhou, Xuhui Li, Qiusong YangVLDB 2026
Related papers
- 3DGS-LM: Faster Gaussian-Splatting Optimization with Levenberg-MarquardtLukas Höllein, Aljaz Bozic, Michael Zollhöfer, Matthias NießnerICCV 2025 · 10 citations
- GS-Scale: Unlocking Large-Scale 3D Gaussian Splatting Training via Host OffloadingDonghyun Lee, Dawoon Jeong, Jae W. Lee, Hongil YoonASPLOS 2026
- Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene ReconstructionZiyi Yang, Xinyu Gao, Wen Zhou, Shaohui Jiao et al.CVPR 2024 · 302 citations
- CaT-GS: Efficient 3DGS Rendering for Large-Scale Scenes with Inter-frame Caching and Tile SchedulingTingjia Zhang, Bo Chen, Shengzhong Liu, Fan Wu et al.CVPR 2026
- 3DGS2: Near Second-order Converging 3D Gaussian SplattingLei Lan, Tianjia Shao, Zixuan Lu, Yu Zhang et al.SIGGRAPH 2025 · 9 citations
