Lune

HPCA2026Top-tier venue

SPLATONIC: Architectural Support for 3D Gaussian Splatting SLAM via Sparse Processing

Xiaotong Huang, He Zhu, Tianrui Ma, Yuxiang Xiong, Fangxin Liu, Zhezhi He, Yiming Gan, Zihan Liu, Jingwen Leng, Yu Feng, Minyi Guo

2026Year
1Citations
1Top-tier citations

Abstract

3D Gaussian splatting (3DGS) has emerged as a promising direction for SLAM due to its high-fidelity reconstruction and rapid convergence. However, 3DGS-SLAM algorithms remain impractical for mobile platforms due to their high computational cost, especially for their tracking process. This work introduces Splatonic, a sparse and efficient realtime 3DGS-SLAM algorithm-hardware co-design for resourceconstrained devices. Inspired by classical SLAMs, we propose an adaptive sparse pixel sampling algorithm that reduces the number of rendered pixels by up to256×256 \timeswhile retaining accuracy. To unlock this performance potential on mobile GPUs, we design a novel pixel-based rendering pipeline that improves hardware utilization via Gaussian-parallel rendering and preemptiveα\alpha-checking. Together, these optimizations yield up to121.7×121.7 \timesspeedup on the bottleneck stages and14.6×14.6 \timesend-toend speedup on off-the-shelf GPUs. To further address new bottlenecks introduced by our rendering pipeline, we propose a pipelined architecture that simplifies the overall design while addressing newly emerged bottlenecks in projection and aggregation. Evaluated across four 3DGS-SLAM algorithms, Splatonic achieves up to274.9×274.9 \timesspeedup and4738.5×4738.5 \timesenergy savings over mobile GPUs and up to25.2×25.2 \timesspeedup and241.1×241.1 \timesenergy savings over state-of-the-art accelerators, all with comparable accuracy.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext 3e4c52fd-3de9-4ea9-af06-adbb742ac55b

Cited by top-tier papers1

Ask how each one uses it

Builds on32

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines