Lune

CHI2025Top-tier venue

Understanding Social Interactions in Reality Versus Virtuality

Aurélien Léchappé, Ross Johnstone, Aurélien Milliat, John H. Williamson, Mathieu Chollet, Julie R. Williamson

2025Year
8Citations
2Top-tier citations

Abstract

Immersive realities enable social interactions that are radically different from traditional communication technologies, but how we experience immersion together is not yet indistinguishable from face-to-face interactions. Some social signals are not stable across realities, may change in semantics, or are missing all together. Understanding how social signals impact behaviours and experiences of social connection in immersive environments is key to creating experiences that are meaningful, satisfying, and productive. We completed a lab study where 6 groups of 6 participants (N=36) completed co-located social tasks in an instrumented face-to-face environment and its digital twin, creating a rich open dataset of 1.8 million rows across 45 columns. Our quantitative results demonstrate the stability of position as a social signal, measure lower social synchronisation in XR compared to face-to-face, and propose a method for bench marking XR against face-to-face interactions. This enables direct quantitative comparisons between experiences of co-located physical and virtual interactions for the first time.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext 100d874f-7f1f-4459-9af8-a070f22fb0e0

Cited by top-tier papers2

Ask how each one uses it

Builds on6

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines