VR Almost There: Simulating Co-located Multiplayer Experiences in Social Virtual Reality
Philipp Sykownik, Sukran Karaosmanoglu, Katharina Emmerich, Frank Steinicke, Maic Masuch
Abstract
Consumer social virtual reality (VR) applications have recently started to enable social interactions at a distance. Yet it is still relatively unknown if and to what extent such applications provide meaningful social experiences in cases where in-person leisure activities are not feasible. To explore this, we developed a custom social VR application and conducted an exploratory lab study with 25 dyads in which we compared an in-person and a virtual version of a co-located multiplayer scenario. Our mixed-methods analysis revealed that both scenarios created a socially rich atmosphere and strengthened the social closeness between players. However, the lack of facial animations, limited body language, and a low field of view led to VR’s main social experiential limitations: a reduced mutual awareness and emotional understanding compared to the in-person scenario. We derive implications for social VR design and research as well as game user research.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get dbc751fb-0411-4209-a0b0-418831e8299dCited by top-tier papers9
- Born to Run, Programmed to Play: Mapping the Extended Reality Exergames LandscapeSukran Karaosmanoglu, Sebastian Cmentowski, Lennart E. Nacke, Frank SteinickeCHI 2024 · 37 citations
- RemoteChess: Enhancing Older Adults' Social Connectedness via Designing a Virtual Reality Chinese Chess (Xiangqi) CommunityQianjie Wei, Xiaoying Wei, Yiqi Liang, Fan Lin et al.CHI 2025 · 12 citations
- Coverage of Facial Expressions and Its Effects on Avatar Embodiment, Self-Identification, and UncanninessPeter Kullmann, Theresa Schell, Timo Menzel, Mario Botsch et al.IEEE VR 2025 · 12 citations
- Systematic Literature Review of Using Virtual Reality as a Social Platform in HCI CommunityXiaoying Wei, Xiaofu Jin, Ge Lin Kan, Yukang Yan et al.CSCW 2025 · 10 citations
- Meaning Follows Purpose: Unravelling the Architectural Design Conventions in the Contemporary MetaverseJihae Han, Andrew Vande Moere, Adalberto L. SimeoneCHI 2024 · 8 citations
Related papers
- Let's Face It: Influence of Facial Expressions on Social Presence in Collaborative Virtual RealitySimon Kimmel, Frederike Jung, Andrii Matviienko, Wilko Heuten et al.CHI 2023 · 62 citations
- "Talking without a Voice": Understanding Non-verbal Communication in Social Virtual RealityDivine Maloney, Guo Freeman, Donghee Yvette WohnCSCW 2020 · 246 citations
- Understanding Social Interactions in Reality Versus VirtualityAurélien Léchappé, Ross Johnstone, Aurélien Milliat, John H. Williamson et al.CHI 2025 · 8 citations
- A Large-Scale Study of Proxemics and Gaze in GroupsMark Roman Miller, Cyan DeVeaux, Eugy Han, Nilam Ram et al.IEEE VR 2023 · 24 citations
- Understanding Multi-user, Handheld Mixed Reality for Group-based MR GamesCarlos Augusto Bautista Isaza, Daniel Enriquez, Hayoun Moon, Myounghoon Jeon et al.CSCW 2024 · 2 citations
