Videoconference and Embodied VR: Communication Patterns Across Task and Medium
Ahsan Abdullah, Jan Kolkmeier, Vivian Lo, Michael Neff
Abstract
Fig. 1. Frames from the video log showing participants interacting over video conference (left) and in embodied virtual reality (right) while discussing an apartment floor plan.
Videoconference has become the dominant technology for remote meetings. Embodied Virtual Reality is a potential alternative that employs motion tracking in order to place people in a shared virtual environment as avatars. This paper describes a 210 participant study focused on behavioral measures that compares multiparty interaction in videoconference and embodied VR across a range of task types: a factual intellective task, a subjective judgment task and two negotiation tasks, one with visual grounding. It uses state-of-the-art body, face and finger tracking to drive the avatars in VR and a carefully matched videoconferencing implementation. Significant behavioral differences are observed. These include increased activity in videoconference related to maintaining the social connection: more person directed gaze and increased verbal and nonverbal backchannel behavior. Videoconference also had reduced conversational overlap, increased self-adaptor gestures and reduced deictic gestures as compared with embodied VR. Potential explanations and implications are discussed.
CCS Concepts: • Human-centered computing → Empirical studies in collaborative and social computing.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext 09cdba52-500d-44f8-9a2a-7614d386c5c5Cited by top-tier papers15
- Bridging the Generational Gap: Exploring How Virtual Reality Supports Remote Communication Between Grandparents and GrandchildrenXiaoying Wei, Yizheng Gu, Emily Kuang, Xian Wang et al.CHI 2023 · 48 citations
- AI as a Bridge Across Ages: Exploring The Opportunities of Artificial Intelligence in Supporting Inter-Generational Communication in Virtual RealityQiuxin Du, Xiaoying Wei, Jiawei Li, Emily Kuang et al.CSCW 2025 · 17 citations
- "May I Speak?": Multi-Modal Attention Guidance in Social VR Group ConversationsGeonsun Lee, Dae Yeol Lee, Guan-Ming Su, Dinesh ManochaIEEE VR 2024 · 15 citations
- Predicting and Understanding Turn-Taking Behavior in Open-Ended Group Activities in Virtual RealityPortia Wang, Eugy Han, Anna C. M. Queiroz, Cyan DeVeaux et al.CSCW 2025 · 13 citations
- Systematic Literature Review of Using Virtual Reality as a Social Platform in HCI CommunityXiaoying Wei, Xiaofu Jin, Ge Lin Kan, Yukang Yan et al.CSCW 2025 · 10 citations
Builds on1
Related papers
- Kinetic Connections: Exploring the Impact of Realistic Body Movements on Social Presence in Collaborative Virtual RealitySimon Kimmel, Eric Landwehr, Wilko HeutenCSCW 2024 · 9 citations
- Digital Proxemics as Measures of Social Interaction in Hybrid XRIain William McLean, Andreea Caragea, Ross Johnstone, Despoina Vasiliki Sampatakou et al.CHI 2026 · 1 citation
- Robot, Avatar, or Human: The Impact of Partner Representation and Task on the Communication ExperienceStephanie Arévalo Arboleda, Jakob Hartbrich, Florian Weidner, Söhnke Benedikt Fischedick et al.CSCW 2025 · 3 citations
- Designing Embodied Telepresence for Remote Collaboration: A Comparative Study of Robots and AvatarsHyunju Kim, Yeonju Jang, Mose Sakashita, Brandon Woodard et al.CSCW 2026
- A Large-Scale Study of Proxemics and Gaze in GroupsMark Roman Miller, Cyan DeVeaux, Eugy Han, Nilam Ram et al.IEEE VR 2023 · 24 citations
