Lune

NeurIPS2025Top-tier venue

VGGT-SLAM: Dense RGB SLAM Optimized on the SL(4) Manifold

Dominic Maggio, Hyungtae Lim, Luca Carlone

2025Year
176Citations
30Top-tier citations

Abstract

We present VGGT-SLAM, a dense RGB SLAM system constructed by incrementally and globally aligning submaps created from the feed-forward scene reconstruction approach VGGT using only uncalibrated monocular cameras. While related works align submaps using similarity transforms (i.e., translation, rotation, and scale), we show that such approaches are inadequate in the case of uncalibrated cameras. In particular, we revisit the idea of reconstruction ambiguity, where given a set of uncalibrated cameras with no assumption on the camera motion or scene structure, the scene can only be reconstructed up to a 15-degreesof-freedom projective transformation of the true geometry. This inspires us to recover a consistent scene reconstruction across submaps by optimizing over the SL(4) manifold, thus estimating 15-degrees-of-freedom homography transforms between sequential submaps while accounting for potential loop closure constraints. As verified by extensive experiments, we demonstrate that VGGT-SLAM achieves improved map quality using long video sequences that are infeasible for VGGT due to its high GPU requirements. Our code is available at https://github.com/MIT-SPARK/VGGT-SLAM.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext 09a416da-763a-45ba-ad9b-d36a9f1bbef0

Cited by top-tier papers30

Ask how each one uses it

Builds on14

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines