Lune

ICLR2026Top-tier venue

Geometry Forcing: Marrying Video Diffusion and 3D Representation for Consistent World Modeling

Haoyu Wu, Diankun Wu, Tianyu He, Junliang Guo, Yang Ye, Yueqi Duan, Jiang Bian

2026Year
89Citations
15Top-tier citations

Abstract

Videos inherently represent 2D projections of a dynamic 3D world. However, our analysis suggests that video diffusion models trained solely on raw video data often fail to capture meaningful geometric-aware structure in their learned representations. To bridge the gap between video diffusion models and the underlying 3D nature of the physical world, we propose Geometry Forcing, a simple yet effective method that encourages video diffusion models to internalize 3D representations. Our key insight is to guide the model's intermediate representations toward geometry-aware structure by aligning them with features from a geometric foundation model. To this end, we introduce two complementary alignment objectives: Angular Alignment, which enforces directional consistency via cosine similarity, and Scale Alignment, which preserves scale-related information by regressing geometric features from normalized diffusion representations. We evaluate Geometry Forcing on both camera-view conditioned and action-conditioned video generation tasks. Experimental results demonstrate that our method substantially improves visual quality and 3D consistency over the baseline methods. Project page: https://GeometryForcing.github.io * Equal contribution. † Project lead.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext 68f48780-1a67-4de5-82fa-3b3eda4ad45f

Cited by top-tier papers15

Ask how each one uses it

Builds on50

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines