You are a Game Bot!: Uncovering Game Bots in MMORPGs via Self-similarity in the Wild
Eunjo Lee, Jiyoung Woo, Hyoungshick Kim, Aziz Mohaisen, Huy Kang Kim
摘要
Game bots are a critical threat to Massively Multiplayer Online Role-Playing Games (MMORPGs) because they can seriously damage the reputation and in-game economy equilibrium of MMORPGs. Existing game bot detection techniques are not only generally sensitive to changes in game contents but also limited in detecting emerging bot patterns that were hitherto unknown. To overcome the limitation of learning bot patterns over time, we propose a framework that detects game bots through machine learning technique. The proposed framework utilizes self-similarity to effectively measure the frequency of repeated activities per player over time, which is an important clue to identifying bots. Consequently, we use realworld MMORPG ("Lineage", "Aion" and "Blade & Soul") datasets to evaluate the feasibility of the proposed framework. Our experimental results demonstrate that 1) self-similarity can be used as a general feature in various MMORPGs, 2) a detection model maintenance process with newly updated bot behaviors can be implemented, and 3) our bot detection framework is practicable. Permission to freely reproduce all or part of this paper for noncommercial purposes is granted provided that copies bear this notice and the full citation on the first page. Reproduction for commercial purposes is strictly prohibited without the prior written consent of the Internet Society, the first-named author (for reproduction of an entire paper only), and the author's employer if the paper was prepared within the scope of employment.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper4
- Throwing Darts in the Dark? Detecting Bots with Limited Data using Neural Data AugmentationSteve T. K. Jan, Qingying Hao, Tianrui Hu, Jiameng Pu 等S&P 2020 · 被引用 88 次
- Dos and Don'ts of Machine Learning in Computer SecurityDaniel Arp, Erwin Quiring, Feargus Pendlebury, Alexander Warnecke 等USENIX Security 2022
- SoK: Another Arms Race -- 20 Years of (Anti-)Cheating in Video GamesPhilip Klostermeyer, Jan-Ulrich Holtgrave, Jacques Suray, Anne Vonderheide 等USENIX Security 2026
- Playing Without Paying: Detecting Vulnerable Payment Verification in Native Binaries of Unity Mobile GamesChaoshun Zuo, Zhiqiang LinUSENIX Security 2022
相关 Paper
- T-Detector: A Trajectory based Pre-trained Model for Game Bot Detection in MMORPGsSha Zhao, Junwei Fang, Shiwei Zhao, Runze Wu 等ICDE 2022 · 被引用 3 次
- Multi-Dimensional Prediction of Guild Health in Online Games: A Stability-Aware Multi-Task Learning ApproachChuang Zhao, Hongke Zhao, Runze Wu, Qilin Deng 等AAAI 2022 · 被引用 4 次
- Empowering Economic Simulation for Massively Multiplayer Online Games through Generative Agent-Based ModelingBihan Xu, Shiwei Zhao, Runze Wu, Zhenya Huang 等KDD 2025 · 被引用 2 次
- BotScreen: Trust Everybody, but Cut the Aimbots YourselfMinyeop Choi, Gihyuk Ko, Sang Kil ChaUSENIX Security 2023
- An In-Depth Study on Deep Learning Model CloningBin Hu, Xiancong Pan, Dongjin Yu, Tianyi HuICML 2026
