SoK: Another Arms Race -- 20 Years of (Anti-)Cheating in Video Games
Philip Klostermeyer, Jan-Ulrich Holtgrave, Jacques Suray, Anne Vonderheide, Nicolas Lodzig, Niklas Busch, Alexander Krause, Jan H. Klemmer, Marten Oltrogge, Sascha Fahl
摘要
Video gaming is one of the largest sectors of the software industry. Game security is a paramount yet uniquely challenging concern. Beyond defending against conventional security threats, video games must deal with a highly motivated adversary from their own ranks: the cheater.
Cheaters seek to gain unfair advantages, undermining both the economic viability and the competitive fairness of video games. By the virtue of being an ever existing plague, the industry and related work indicate having hardships with addressing cheating. In particular, the community lacks a cohesive, systematic understanding of cheating in video games. Current literature is fragmented, focusing on isolated exploits rather than a unified architectural view of the threat landscape.
Our work addresses this critical gap by providing a comprehensive systematization of video game cheating. We systematize 187 scientific publications spanning the last two decades. Based on established knowledge systematization methodologies, we synthesize our findings into a detailed, holistic attack tree, spanning six major cheating areas with 192 nodes. We map the heterogeneous cheating strategies to the MITRE ATT&CK framework, providing a structured taxonomy of game-specific attack vectors. We enrich our work by presenting 54 safeguards for the attacks.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper13
- Foreshadow: Extracting the Keys to the Intel SGX Kingdom with Transient Out-of-Order ExecutionJo Van Bulck, Marina Minkin, Ofir Weisse, Daniel Genkin 等USENIX Security 2018 · 被引用 1,175 次
- SoK: Understanding the Prevailing Security Vulnerabilities in TrustZone-assisted TEE SystemsDavid Cerdeira, Nuno Santos, Pedro Fonseca, Sandro PintoS&P 2020 · 被引用 231 次
- You are a Game Bot!: Uncovering Game Bots in MMORPGs via Self-similarity in the WildEunjo Lee, Jiyoung Woo, Hyoungshick Kim, Aziz Mohaisen 等NDSS 2016 · 被引用 54 次
- BlackMirror: Preventing Wallhacks in 3D Online FPS GamesSeonghyun Park, Adil Ahmad, Byoungyoung LeeCCS 2020 · 被引用 17 次
- Skipping the Security Side Quests: A Qualitative Study on Security Practices and Challenges in Game DevelopmentPhilip Klostermeyer, Sabrina Amft, Sandra Höltervennhoff, Alexander Krause 等CCS 2024 · 被引用 4 次
相关 Paper
- XGuardian: Towards Generalized, Explainable and More Effective Server-side Anti-cheat in First-Person Shooter GamesJiayi Zhang, Chenxin Sun, Chenxiong QianUSENIX Security 2026
- You Shall Not Pass into Ring-0! A User Privacy-Friendly Anti-Cheat Architecture for Personal ComputersSantosh Gokul Narayanan, Giovanni Paladino, Chuqi Zhang, Sangho Lee 等CCS 2026
- Invisibility Cloak: Proactive Defense Against Visual Game CheatingChenxin Sun, Kai Ye, Liangcai Su, Jiayi Zhang 等USENIX Security 2024 · 被引用 3 次
- SoK: Taxonomy of Attacks on Open-Source Software Supply ChainsPiergiorgio Ladisa, Henrik Plate, Matias Martinez, Olivier BaraisS&P 2023
- Shoot the Honey, Cloak the Player: Towards Zero-Runtime-Overhead Proactive Defense and Detection for Visual Game CheatingJianing Wang, Chuqi Zhang, Yuancheng Jiang, Adil Ahmad 等CCS 2026
