PreVR: Variable-Distance Previews for Higher-Order Disocclusion in VR
Shuqi Liao, Vetria L. Byrd, Voicu Popescu
摘要
The paper introduces PreVR, a method for allowing the user of a VR application to preview a virtual environment (VE) around any number of corners. This way the user can gain line of sight to any part of the VE, no matter how distant or how heavily occluded it is. PreVR relies on a multiperspective visualization that implements a higher-order disocclusion effect with piecewise linear rays that bend multiple times as needed to reach the visualization target. PreVR was evaluated in a user study () that investigates four points on the VR interface design continuum defined by the maximum disocclusion order . In a first control condition (CC0), , corresponds to conventional VR exploration with no preview capability. In a second control condition (CC1), , corresponds to the prior art approach of giving the user a preview around the first corner. In a first experimental condition (EC3), , so PreVR provided up to third-order disocclusion. In a second experimental condition (ECN), was not capped, so PreVR could provide a disocclusion effect of any order, as needed to reach any location in the VE. Participants searched for a stationary target, for a dynamic target moving on a random continuous trajectory, and for a transient dynamic target that appeared at random locations in the maze and disappeared 5s later. The study quantified VE exploration efficiency with four metrics: viewpoint translation, view direction rotation, number of teleportations, and task completion time. Results show that the previews afforded by PreVR bring a significant VE exploration efficiency advantage. ECN outperforms EC3, CC1, and CC0 for all metrics and all tasks, and EC3 frequently outperforms CC1 and CC0.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper3
- Telewalk: Towards Free and Endless Walking in Room-Scale Virtual RealityMichael Rietzler, Martin Deubzer, Thomas Dreja, Enrico RukzioCHI 2020 · 被引用 41 次
- AR Interfaces for Disocclusion - A Comparative StudyShuqi Liao, Yuqi Zhou, Voicu PopescuIEEE VR 2023 · 被引用 7 次
- The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual EnvironmentAdalberto L. Simeone, Niels Christian Nilsson, André Zenner, Marco Speicher 等IEEE VR 2020 · 被引用 6 次
相关 Paper
- Preview Teleport: An Occlusion-Free Point-and-Teleport Technique Enhanced with an Augmented PreviewYen-Ming Huang, Tzu-Wei Mi, Li-Wei ChanIEEE VR 2025 · 被引用 9 次
- Exploring Enhancements towards Gaze Oriented Parallel Views in Immersive TasksTheophilus Teo, Kuniharu Sakurada, Maki SugimotoIEEE VR 2023 · 被引用 7 次
- Disocclusion Headlight for Selection Assistance in VRLili Wang, Jianjun Chen, Qixiang Ma, Voicu PopescuIEEE VR 2021 · 被引用 18 次
- OVRlap: Perceiving Multiple Locations Simultaneously to Improve Interaction in VRJonas Schjerlund, Kasper Hornbæk, Joanna BergströmCHI 2022 · 被引用 36 次
- Draped Surfaces: A Contour-Adaptive Interface Overlaid on the Physical Environment for Mixed Reality WorkspacesSoonUk Kwon, Barrett Ens, Pourang IraniCHI 2026 · 被引用 1 次
