Disocclusion Headlight for Selection Assistance in VR
Lili Wang, Jianjun Chen, Qixiang Ma, Voicu Popescu
摘要
We introduce the disocclusion headlight, a method for VR selection assistance based on alleviating occlusions at the center of the user's field of view. The user's visualization of the VE is modified to reduce overlap between objects. This way, selection candidate objects have larger image footprints, which facilitates selection. The modification is confined to the center of the frame, with continuity to the periphery of the frame which is rendered conventionally. The selection assistance is provided automatically, without any interaction from the user. Furthermore, our method disoccludes without destroying the local spatial relationships between selection candidates, which allows solving complex selection queries based on the relative position of objects. We have tested our method on three selection tasks, where we compared it to two state-of-the-art VR selection techniques, i.e., the alpha cursor and the flower cone. Our method showed significant advantages in terms of shorter task completion times, and of fewer selection errors.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper4
- Toward Intuitive Acquisition of Occluded VR Objects Through an Interactive Disocclusion Mini-mapMykola Maslych, Yahya Hmaiti, Ryan Ghamandi, Paige Leber 等IEEE VR 2023 · 被引用 19 次
- AR Interfaces for Disocclusion - A Comparative StudyShuqi Liao, Yuqi Zhou, Voicu PopescuIEEE VR 2023 · 被引用 7 次
- FocalSelect: Improving Occluded Objects Acquisition with Heuristic Selection and Disambiguation in Virtual RealityDuotun Wang, Linjie Qiu, Boyu Li, Qianxi Liu 等IEEE VR 2025 · 被引用 5 次
- PwP: Permutating with Probability for Efficient Group Selection in VRJian Wu, Weicheng Zhang, Handong Chen, Wei Lin 等IEEE VR 2025
它引用的顶会 Paper1
相关 Paper
- VoiceRay: 3D Object Selection Technique for Occluded and Dense Environments in Virtual RealityRumeysa Türkmen, Zahra Rasoulifar, Anil Ufuk BatmazCHI 2026 · 被引用 2 次
- Exploring Freehand Selection Techniques of Polyhedron Faces in VR EnvironmentsYifan Qi, Xuning Hu, Xinan Yan, Wenxuan Xu 等IEEE VR 2026
- The Effect of the Vergence-Accommodation Conflict on Virtual Hand Pointing in Immersive DisplaysAnil Ufuk Batmaz, Mayra Donaji Barrera Machuca, Junwei Sun, Wolfgang StuerzlingerCHI 2022 · 被引用 61 次
- Outline Pursuits: Gaze-assisted Selection of Occluded Objects in Virtual RealityLudwig Sidenmark, Christopher Clarke, Xuesong Zhang, Jenny Phu 等CHI 2020 · 被引用 94 次
- BaggingHook: Selecting Moving Targets by Pruning Distractors Away for Intention-Prediction Heuristics in Dense 3D EnvironmentsPaolo Boffi, Alexandre Kouyoumdjian, Manuela Waldner, Pier Luca Lanzi 等IEEE VR 2024 · 被引用 7 次
