Animatable Virtual Humans: Learning Pose-Dependent Human Representations in UV Space for Interactive Performance Synthesis
Wieland Morgenstern, Milena T. Bagdasarian, Anna Hilsmann, Peter Eisert
摘要
We propose a novel representation of virtual humans for highly realistic real-time animation and rendering in 3D applications. We learn pose dependent appearance and geometry from highly accurate dynamic mesh sequences obtained from state-of-the-art multiview-video reconstruction. Learning pose-dependent appearance and geometry from mesh sequences poses significant challenges, as it requires the network to learn the intricate shape and articulated motion of a human body. However, statistical body models like SMPL provide valuable a-priori knowledge which we leverage in order to constrain the dimension of the search space, enabling more efficient and targeted learning and to define pose-dependency. Instead of directly learning absolute pose-dependent geometry, we learn the difference between the observed geometry and the fitted SMPL model. This allows us to encode both pose-dependent appearance and geometry in the consistent UV space of the SMPL model. This approach not only ensures a high level of realism but also facilitates streamlined processing and rendering of virtual humans in real-time scenarios.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper8
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular VideoChung-Yi Weng, Brian Curless, Pratul P. Srinivasan, Jonathan T. Barron 等CVPR 2022 · 被引用 411 次
- Tex2Shape: Detailed Full Human Body Geometry From a Single ImageThiemo Alldieck, Gerard Pons-Moll, Christian Theobalt, Marcus A. MagnorICCV 2019 · 被引用 343 次
- A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and PoseShih-Yang Su, Frank Yu, Michael Zollhöfer, Helge RhodinNeurIPS 2021 · 被引用 316 次
- Structured Local Radiance Fields for Human Avatar ModelingZerong Zheng, Han Huang, Tao Yu, Hongwen Zhang 等CVPR 2022 · 被引用 115 次
相关 Paper
- TexVocab: Texture Vocabulary-Conditioned Human AvatarsYuxiao Liu, Zhe Li, Yebin Liu, Haoqian WangCVPR 2024
- Human Gaussian Splatting: Real-Time Rendering of Animatable AvatarsArthur Moreau, Jifei Song, Helisa Dhamo, Richard Shaw 等CVPR 2024 · 被引用 55 次
- SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar NetworksShunsuke Saito, Jinlong Yang, Qianli Ma, Michael J. BlackCVPR 2021
- Dynamic Surface Function Networks for Clothed Human BodiesAndrei Burov, Matthias Nießner, Justus ThiesICCV 2021 · 被引用 59 次
- Multi-Garment Net: Learning to Dress 3D People From ImagesBharat Lal Bhatnagar, Garvita Tiwari, Christian Theobalt, Gerard Pons-MollICCV 2019 · 被引用 447 次
