Sequential Gaussian Avatars with Hierarchical Motion Context
Wangze Xu, Yifan Zhan, Zhihang Zhong, Xiao Sun
摘要
The emergence of neural rendering has significantly advanced the rendering quality of 3D human avatars, with the recently popular 3DGS technique enabling real-time performance. However, SMPL-driven 3DGS human avatars still struggle to capture fine appearance details due to the complex mapping from pose to appearance during fitting. In this paper, we propose SeqAvatar, which excavates the explicit 3DGS representation to better model human avatars based on a hierarchical motion context. Specifically, we utilize a coarse-to-fine motion conditions that incorporate both the overall human skeleton and fine-grained vertex motions for non-rigid deformation. To enhance the robustness of the proposed motion conditions, we adopt a spatiotemporal multi-scale sampling strategy to hierarchically integrate more motion clues to model human avatars. Extensive experiments demonstrate that our method significantly outperforms 3DGS-based approaches and renders human avatars orders of magnitude faster than the latest NeRFbased models that incorporate temporal context, all while delivering performance that is at least comparable or even superior. Project page: https://zezeaaa.github.io/projects/SeqAvatar/
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper6
- Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian SplattingYuanyuan Gao, YUNING GONG, Yifei Liu, Jingfeng Li 等CVPR 2026 · 被引用 6 次
- High-Fidelity Mobile Avatars with Pruned Local BlendshapesYouyi Zhan, He Wang, Tianjia Shao, Kun ZhouCVPR 2026 · 被引用 3 次
- PEAR: Pixel-aligned Expressive humAn mesh RecoveryJiahao Wu, Yunfei Liu, Lijian Lin, Ye Zhu 等SIGGRAPH 2026 · 被引用 2 次
- RacketVision: A Multiple Racket Sports Benchmark for Unified Ball and Racket AnalysisLinfeng Dong, Yuchen Yang, Hao Wu, Wei Wang 等AAAI 2026 · 被引用 1 次
- Motion-Aware Animatable Gaussian Avatars DeblurringMuyao Niu, Yifan Zhan, Qingtian Zhu, Zhuoxiao Li 等CVPR 2026
它引用的顶会 Paper47
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman 等ICCV 2021 · 被引用 2,700 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
- Neural Sparse Voxel FieldsLingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua 等NeurIPS 2020 · 被引用 1,535 次
相关 Paper
- HGC-Avatar: Hierarchical Gaussian Compression for Streamable Dynamic 3D AvatarsHaocheng Tang, Ruoke Yan, Xinhui Yin, Qi Zhang 等ACM MM 2025 · 被引用 3 次
- Secondary Motion-Aware 3D Clothed Gaussian Avatars from Monocular VideosSeungeun Lee, Seungjun Moon, Hah Min Lew, Ji-Su Kang 等ICLR 2026
- ScaffoldAvatar: High-Fidelity Gaussian Avatars with Patch ExpressionsShivangi Aneja, Sebastian Weiss, Irene Baeza, Prashanth Chandran 等SIGGRAPH 2025 · 被引用 6 次
- Relightable and Dynamic Gaussian Avatar Reconstruction from Monocular VideoSeonghwa Choi, Moonkyeong Choi, Mingyu Jang, Jaekyung Kim 等ACM MM 2025 · 被引用 1 次
- SplattingAvatar: Realistic Real-Time Human Avatars With Mesh-Embedded Gaussian SplattingZhijing Shao, Zhaolong Wang, Zhuang Li, Duotun Wang 等CVPR 2024 · 被引用 92 次
