Back on Track: Bundle Adjustment for Dynamic Scene Reconstruction
Weirong Chen, Ganlin Zhang, Felix Wimbauer, Rui Wang, Nikita Araslanov, Andrea Vedaldi, Daniel Cremers
摘要
Traditional SLAM systems, which rely on bundle adjustment, struggle with the highly dynamic scenes commonly found in casual videos. Such videos entangle the motion of dynamic elements, undermining the assumption of static environments required by traditional systems. Existing techniques either filter out dynamic elements or model their motion independently. However, the former often results in incomplete reconstructions, while the latter can lead to inconsistent motion estimates. Taking a novel approach, this work leverages a 3D point tracker to separate camera-induced motion from the observed motion of dynamic objects. By considering only the camera-induced component, bundle adjustment can operate reliably on all scene elements. We further ensure depth consistency across video frames with lightweight post-processing based on scale maps. Our framework combines the core of traditional SLAM—bundle adjustment—with a robust learning-based 3D tracker. Integrating motion decomposition, bundle adjustment, and depth refinement, our unified framework, BA-Track, accurately tracks camera motion and produces temporally coherent and scale-consistent dense reconstructions, accommodating both static and dynamic elements. Our experiments on challenging datasets reveal significant improvements in camera pose estimation and 3D reconstruction accuracy.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper11
- LaVR: Scene Latent Conditioned Generative Video Trajectory Re-Rendering using Large 4D Reconstruction ModelsMingyang Xie, Numair Khan, Tianfu Wang, Naina Dhingra 等CVPR 2026 · 被引用 10 次
- TrackingWorld: World-centric Monocular 3D Tracking of Almost All PixelsJiahao Lu, Weitao Xiong, Jiacheng Deng, Peng Li 等NeurIPS 2025 · 被引用 7 次
- AnomalyVFM - Transforming Vision Foundation Models into Zero-Shot Anomaly DetectorsMatic Fucka, Vitjan Zavrtanik, Danijel SkocajCVPR 2026 · 被引用 4 次
- MotionCrafter: Dense Geometry and Motion Reconstruction with a 4D VAERuijie Zhu, Jiahao Lu, Wenbo Hu, Xiaoguang Han 等CVPR 2026 · 被引用 3 次
- WildPose: A Unified Framework for Robust Pose Estimation in the WildJianhao Zheng, Liyuan Zhu, Zihan Zhu, Iro ArmeniCVPR 2026 · 被引用 1 次
它引用的顶会 Paper20
- Vision Transformers for Dense PredictionRené Ranftl, Alexey Bochkovskiy, Vladlen KoltunICCV 2021 · 被引用 2,647 次
- Depth Anything V2Lihe Yang, Bingyi Kang, Zilong Huang, Zhen Zhao 等NeurIPS 2024 · 被引用 2,305 次
- DROID-SLAM: Deep Visual SLAM for Monocular, Stereo, and RGB-D CamerasZachary Teed, Jia DengNeurIPS 2021 · 被引用 1,248 次
- Deep Patch Visual OdometryZachary Teed, Lahav Lipson, Jia DengNeurIPS 2023 · 被引用 323 次
- Consistent video depth estimationXuan Luo, Jia-Bin Huang, Richard Szeliski, Kevin Matzen 等SIGGRAPH 2020 · 被引用 321 次
相关 Paper
- HumanBA: Human-Aware Bundle Adjustment via Global Human-Camera DecouplingFengyuan Yang, Tanuj Sur, Tze Ho Elden Tse, Angela YaoCVPR 2026
- Augmenting TV Shows via Uncalibrated Camera Small Motion Tracking in Dynamic SceneYizhen Lao, Jie Yang, Xinying Wang, Jianxin Lin 等ACM MM 2021 · 被引用 1 次
- Dynamic Visual SLAM using a General 3D PriorXingguang Zhong, Liren Jin, Marija Popovic, Jens Behley 等CVPR 2026 · 被引用 1 次
- DROID-SLAM in the WildMoyang Li, Zihan Zhu, Marc Pollefeys, Daniel BarathCVPR 2026 · 被引用 10 次
- DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose OptimizationYueming Xu, Haochen Jiang, Zhongyang Xiao, Jianfeng Feng 等NeurIPS 2024 · 被引用 65 次
