Differentiable Micro-Mesh Construction
Yishun Dou, Zhong Zheng, Qiaoqiao Jin, Rui Shi, Yuhan Li, Bingbing Ni
摘要
Micro-mesh (µ-mesh) is a new graphics primitive for compact representation of extreme geometry, consisting of a low-polygon base mesh enriched by per micro-vertex displacement. A new generation of GPUs supports this structure with hardware evolution on µ-mesh ray tracing, achieving real-time rendering in pixel level geometric details. In this article, we present a differentiable framework to convert standard meshes into this efficient format, offering a holistic scheme in contrast to the previous stage-based methods. In our construction context, a µ-mesh is defined where each base triangle is a parametric primitive, which is then reparameterized with Laplacian operators for efficient geometry optimization. Our framework offers numerous advantages for high-quality µ-mesh production: (i) end-toend geometry optimization and displacement baking; (ii) enabling the differentiation of renderings with respect to µmesh for faithful reprojectability; (iii) high scalability for integrating useful features for µ-mesh production and rendering, such as minimizing shell volume, maintaining the isotropy of the base mesh, and visual-guided adaptive level of detail. Extensive experiments on µ-mesh construction for a large set of high-resolution meshes demonstrate the superior quality achieved by the proposed scheme.
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