Real-Time Hair Rendering with Hair Meshes
Gaurav Bhokare, Eisen Montalvo, Elie Diaz, Cem Yuksel
摘要
Hair meshes are known to be effective for modeling and animating hair in computer graphics. We present how the hair mesh structure can be used for efficiently rendering strand-based hair models on the GPU with on-the-fly geometry generation that provides orders of magnitude reduction in storage and memory bandwidth. We use mesh shaders to carefully distribute the computation and a custom texture layout for offloading a part of the computation to the hardware texture units. We also present a set of procedural styling operations to achieve hair strand variations for a wide range of hairstyles and a consistent coordinate-frame generation approach to attach these variations to an animating/deforming hair mesh. Finally, we describe level-of-detail techniques for improving the performance of rendering distant hair models. Our results show an unprecedented level of performance with strand-based hair rendering, achieving hundreds of full hair models animated and rendered at real-time frame rates on a consumer GPU.
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引用它的顶会 Paper5
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- StrandDesigner: Towards Practical Strand Generation with Sketch GuidanceNa Zhang, Moran Li, Chengming Xu, Han Feng 等ACM MM 2025 · 被引用 1 次
- Volumetric Surfaces: Representing Fuzzy Geometries with Layered MeshesStefano Esposito, Anpei Chen, Christian Reiser, Samuel Rota Bulò 等CVPR 2025
- HairLRM: Strand-based Hair Modeling via Large Reconstruction ModelsYuefan Shen, Yican Dong, Xiufeng Huang, Zhongtian Zheng 等SIGGRAPH 2026
- Quaffure: Real-Time Quasi-Static Neural Hair SimulationTuur Stuyck, Gene Wei-Chin Lin, Egor Larionov, Hsiao-Yu Chen 等CVPR 2025
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- Moving level-of-detail surfacesCorentin Mercier, Thibault Lescoat, Pierre Roussillon, Tamy Boubekeur 等SIGGRAPH 2022 · 被引用 8 次
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