Convolutional Generation of Textured 3D Meshes
Dario Pavllo, Graham Spinks, Thomas Hofmann, Marie-Francine Moens, Aurélien Lucchi
摘要
While recent generative models for 2D images achieve impressive visual results, they clearly lack the ability to perform 3D reasoning. This heavily restricts the degree of control over generated objects as well as the possible applications of such models. In this work, we bridge this gap by leveraging recent advances in differentiable rendering. We design a framework that can generate triangle meshes and associated high-resolution texture maps, using only 2D supervision from singleview natural images. A key contribution of our work is the encoding of the mesh and texture as 2D representations, which are semantically aligned and can be easily modeled by a 2D convolutional GAN. We demonstrate the efficacy of our method on Pascal3D+ Cars and CUB, both in an unconditional setting and in settings where the model is conditioned on class labels, attributes, and text. Finally, we propose an evaluation methodology that assesses the mesh and texture quality separately.
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引用它的顶会 Paper29
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它引用的顶会 Paper6
- Soft Rasterizer: A Differentiable Renderer for Image-Based 3D ReasoningShichen Liu, Weikai Chen, Tianye Li, Hao LiICCV 2019 · 被引用 789 次
- Escaping Plato's Cave: 3D Shape From Adversarial RenderingPhilipp Henzler, Niloy J. Mitra, Tobias RitschelICCV 2019 · 被引用 254 次
- Image Synthesis From Reconfigurable Layout and StyleWei Sun, Tianfu WuICCV 2019 · 被引用 160 次
- HoloGAN: Unsupervised Learning of 3D Representations From Natural ImagesThu Nguyen-Phuoc, Chuan Li, Lucas Theis, Christian Richardt 等ICCV 2019 · 被引用 98 次
- Leveraging 2D Data to Learn Textured 3D Mesh GenerationPaul Henderson, Vagia Tsiminaki, Christoph H. LampertCVPR 2020
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